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  1. #61
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,550
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Padudu View Post
    Also it's probably not just me that tabs out/looks at my phone when permadeath is in play, right? I guarantee you most people likely mentally clock out once they realize they can't be revived lol. It's just not fun to sit there dead. A good way to learn mechanics is by.. doing them too. Which I'm sure the majority would rather do than just simply watch, but to each their own I guess
    No, it isn't just you. I've been in quite a few trials where people have died to it, more accidentally than intentionally, and then have only gone on to do something else. Besides, there are 2 stark differences between being able to sit there and watch someone actively perform a mechanic versus doing it yourself and having the chance to execute it yourself. Trying by doing is the most important part of learning anything. Something that benches you indefinitely contradicts that. - It's less that it stops learning entirely, and just something that ultimately acts as a caveat for actually getting the chance to practice and execute it which in reality is more important than watching. Nobody plays a videogame to spend that time watching other people play it. They play it so they can play it themselves. If people wanted to watch they'd do so on Twitch, Youtube, or any other suitable platform.
    (5)
    Last edited by Kaurhz; 04-08-2022 at 11:46 PM.

  2. #62
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Im always reminded on how whiny and nitpicky some of this community really loves to get and I cant do nothing but just cringe. I can agree on some things such as job adjustments and hairstyles but seriously when did we all start to actually care about the outdated dungeon designs for ARR dungeons and trails when the rest of the dungeons afterwards dont continue or follow those same principles? Yeah Copperbell 2nd boss really was very engaging, where half of the party sat there doing nothing until the end.
    (8)

  3. #63
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    "Noooo it wont be SOULFUL unless we burn this old boss in 30 seconds and ignore all of its mechanics" These were needed changes for new player experiences. Every fight in Copperbell was pure cringe and set a bad tone for early game experiences.
    (4)

  4. #64
    Player
    GaleMex's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    60
    Character
    Tyr Hawke
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    Im always reminded on how whiny and nitpicky some of this community really loves to get and I cant do nothing but just cringe. I can agree on some things such as job adjustments and hairstyles but seriously when did we all start to actually care about the outdated dungeon designs for ARR dungeons and trails when the rest of the dungeons afterwards dont continue or follow those same principles? Yeah Copperbell 2nd boss really was very engaging, where half of the party sat there doing nothing until the end.
    People griefed over Coincounter having AoE markers, preaching that it was the beginning of the end. We all got over it. We'll get over this too. Some folks here, I swear, are complaining for the sake of complaining.
    (4)

  5. #65
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Saraide View Post
    You'll have to come back when unreal versions of those trials are in rotation because potency creep and new jobs have made old ex trials a joke even synced. And this is all ignoring that generally those trials get just unsynced anyway and even solod. People who are still infatuated with those ex trials honestly need to grow up.
    Assuming they keep the permadeath aspect in Unreal and don’t also remove it from those. At this rate, I wouldn’t even be shocked if they removed them from the Unreal versions as well.

    Pardon if I’m just tired of seeing everything get easier. This goes beyond older content getting changed like the ones listed, and more it just compounding on the myriad of simplifications that FFXIV has been seeing since ShB. From job design to content design.

    Like I said, I don’t care about the normal modes, but removing it from content designed to be more punishing is just annoying. The old EXs wouldn’t be as faceroll if this game actually did proper item level syncs. Even with job changes, the item level sync is far too generous. To get true minimum item level experiences, you need to remove pieces of gear. Which is both hilarious and also a bit sad.

    All that said, I don’t understand why your response is so hostile. The last comment is wholly unnecessary, and speaks more on who needs to do the growing up more than anything else.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #66
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by Padudu View Post
    You guys sound like you only exclusively do ARR content lol
    Because for me literally everytime I queue I am stuck within ARR content. I don't know if when I play dps I have been put on a yoshi p no fun list or what but this is apparently where I am destined to live. Level 50 to 70 ONLY SYRCUS TOWER!! Help me please!

    Silliness aside that is where I am stuck half the time. I do not care about many of the changes just see changes that should be made, and might not be. Updated markers, better teaching of later mechanics. For the titan thing I hate that its perma death for the hard and normal mode because you can get murdered by your team mate who busts you out of the rock at the wrong time into land slide. For things like extreme it is iffy iffy for me but if there is a Titan unreal....if they take it out of that what is the point of making it an Unreal, just call it titan extreme with more health, faster mechanics, and now your at level 80 or 90 now.

    Though many comment in here make me wonder if no one plays anything other than just run savage for weekly clears and want more end game content. Sure that is part of a whole, but literally every roulette I queue for I am locked at level 50 probably because many raiders do not run roulettes at this time due to already being geared out and are taking a break from the game before the next patch.
    (2)

  7. #67
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Padudu View Post
    You guys sound like you only exclusively do ARR content lol
    Have lost much of the desire to play recently and have pretty much given my pc to friends or extended family, now I watch them play. The experience has been most interesting. Most were going through ARR or are in process of completing post ARR and offer enlightening perspective.

    Quote Originally Posted by Atelier-Bagur View Post
    I can agree on some things such as job adjustments and hairstyles but seriously when did we all start to actually care about the outdated dungeon designs for ARR dungeons and trails when the rest of the dungeons afterwards dont continue or follow those same principles? Yeah Copperbell 2nd boss really was very engaging, where half of the party sat there doing nothing until the end.
    *Queues as level 85 Sage, gets Sastasha*

    Besides, new players must go through these dungeons. They will not care about how future dungeons are if game fails to keep them engaged enough to continue playing.
    (1)

  8. #68
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Faafetai View Post
    Because for me literally everytime I queue I am stuck within ARR content. I don't know if when I play dps I have been put on a yoshi p no fun list or what but this is apparently where I am destined to live. Level 50 to 70 ONLY SYRCUS TOWER!! Help me please!
    You're being punished. Enjoy!

    No I run DF pretty consistently (though taken a break this week, IRL has done its number on me). I haven't gotten ARR in a bit, mostly SB and SHB if you exclude expert roul of course. So maybe I took your other expansion runs and you got stuck with ARR as a result?


    Quote Originally Posted by MiaShino View Post
    Have lost much of the desire to play recently and have pretty much given my pc to friends or extended family, now I watch them play. The experience has been most interesting. Most were going through ARR or are in process of completing post ARR and offer enlightening perspective.
    That's fair! I've been talking about ARR with my discord friend since they just started, but they're having fun so I can't knock it lol.
    (3)

  9. #69
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Personally I'm okay with them removing the perma death from falling off, in normal modes it felt out of place, reduced the importance of healers even more as they can't rez and didn't really help to teach the player much because they can't put the knowledge on how to dodge into practice until the party wipes or the duty is cleared, being the latter the most common scenario. In extreme felt out of place simply because its a punishment that not even current savages and ultimates have, once again reduce the importance of healers because no rez and made prog feel worse.

    The arena thing in Sohr Kai is a shame but I could understand if it were for trust technical limitations, after all its weird that a party runs out of platforms to dodge due to the sync and depending on the damage buff on cauterize it may make the mechanics play a bigger role

    Stone Vigil one is weird tho, the difficulty there happens because a mixture of unprepared tanks and the sync in skills healers have not because of the mechanics
    (4)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #70
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GaleMex View Post
    Yes, because I play video games to get knocked off and then watch other people play the game for me while I just get to sit there and stare. If I wanted to watch people play the game so I can learn, let me direct you to this site called YouTube.com.
    Easy solution is avoid bad things on the floor.

    Though I like how I even say that I don't personally care one way or another about the permadeath removal (except in EX... why take it out of the content that's supposed to be harder?), and people still find ways to throw a fit about it and defend it to the death like your very subscription to the game is on the line if you don't. Touch grass.

    Quote Originally Posted by Padudu View Post
    I wonder if they're ever going to change up CT, something tells me I doubt it or at least I doubt anytime soon. Anyway besides CT in the DF I hardly get ARR content lately, but I also don't really do leveling unless I'm leveling a baby job.. and even then I just potd or something. But yeah I'm in agreement I wish endgame content was more robust but clearly it hasn't been their focus for a long time.

    Also it's probably not just me that tabs out/looks at my phone when permadeath is in play, right? I guarantee you most people likely mentally clock out once they realize they can't be revived lol. It's just not fun to sit there dead. A good way to learn mechanics is by.. doing them too. Which I'm sure the majority would rather do than just simply watch, but to each their own I guess
    When I'm running content for the first time and die, I don't tab out, no. I watch the fight until I get raised (if I can be raised), so I can try to understand what's going on to be somewhat more prepared for things when I raise or run the content again. Apparently it's too much to believe new players would do the same.

    But yeah, I doubt they're ever going to touch CT. They clearly want everything to be so easy you can afk or mentally check out for the entire thing and still get through it (usually on the backs of players who bother to learn and improve). I'm waiting for 8.0 to come around and just remove half of the battle content we have in the lower levels, just so new players won't "run into roadblocks to their experience".

    Forgive me if I sound salty, Padudu - I'm not particularly upset with you, personally. I'm just incredibly tired of seeing everything in this game consistently dumbed down for the lowest common denominator, new player experience favored over veteran experience and endgame, consistent focus on niceties and bits and bobs like character plates and new stickers for gpose and the like over gameplay content with actual staying power, and the general lack of care put into a lot of things lately. See: Hrothgar hair cutting their ears off, Reaper enshroud removing all semblance of racial traits from everyone, poor adjustments to the 2B hair to make room for viera ears, Hrothgar and Viera releasing in the state they did, etc etc.

    And people consistently defend all of this, on top of it. They ignore problems, or say they aren't that bad, or tell people to quit if they don't like it, etc etc over and over again, desperately trying to drown out any dissenting opinion from theirs. People want everyone to either worship this game and dev team, or leave if they refuse.

    I've played and loved this game for 9 years, and I've had to watch it consistently go down in quality in many areas despite getting more and more successful, and it's a frustrating and saddening experience.
    (13)
    Last edited by Kaoru_Nagisa; 04-09-2022 at 12:21 AM.
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

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