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  1. #36
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Lyth View Post
    Clemency has been around a long time. Players generally were more agreeable to the idea of sacrificing damage for utility in 2015 than they are now.
    And I'm absolutely one of those. Being 4 - 5 points behind other tanks doesn't bother me. Also not being the toughest tank doesn't bother me.
    In my opinion, PLD damage and tankiness is perfectly fine in EW.
    My issue with it, in EW, isn't the damage or the tankiness. Its the failure for SE to deliver on that "utility" part. (When I play well, when the group plays well)

    I'm not using oath on Cover/Intervention because my most important job role is to be a sturdy, competently mitigating tank.
    I'm not using Clemency cause my second-most important job role is to do damage.

    Whats left is Passage of Arms and Devine Veil.

    Devine Veil designed on an old, deprecated theory that on the paladin will follow it up with Clemency. (Haha, nope)

    Passage of Arms is clunky to use thanks to its reverse directional cone, cancels on movement and only the group buff lasts for 5 seconds after cancelling not the blocking part. Another neglected relic

    You realize that these are the things you're paying 4 - 5 points of damage behind gunbreaker are eh? When you and your group plays well, you are rewarded with: Passage of Arms, and Devine I-sure-hope-the-healer-procs-it-Veil

    Quote Originally Posted by Lyth View Post
    It makes sense thematically for PLD to have a cast heal spell that they can use on demand
    And this is why I think it might be better to remove it instead of trying to work on it. If its a GCD, you will still ideally never use it, and as we've seen from pre-EW, SE design the job around it being used. Its just a really bad tank before endwalker, at the bottom of tankiness and dps at the same time.
    But hey, if the healer dies...

    Quote Originally Posted by Lyth View Post
    Cover's main issue historically has been is that it has been uniquely powerful in breaking mechanics on certain fights. It's also iconic, so they can't just get rid of it. I think the easier solution is to change the effect to match with earlier games in the series, such that you take damage on behalf of said teammate only if the attack would otherwise kill them. Then upgrade it into Intervention and merge in the effect.
    See I would rather not try to save old ideas if the ideas are fundamentally flawed like cover/bash/clem. All of them are fundamentally flawed.
    It would be more freeing to simply remove flawed ideas, to look at the job with a cleaner slate and then ask "what does it need, in order for it to become the support tank that it deserves to be?".

    Cause right now I honestly think warrior is the far superior support tank with shake it off and nascent flash.
    Not stopping what you are doing to support the group; thats what a support tank is. Thats what warrior does better.

    Yeah so I'm not saying that just removing clemency would make the job better, I'm saying the job needs its dead wood burned away so that the job can grow in ways it needs to.
    (1)
    Last edited by DanielNegreanu_Adamantoise; 04-09-2022 at 01:39 AM.