I agree with most of whats being said but I think a lot of ya'll can't hear what you're saying.
Its an ability that ideally isn't used at all... that isn't a good thing, can't you see that?

I agree with most of whats being said but I think a lot of ya'll can't hear what you're saying.
Its an ability that ideally isn't used at all... that isn't a good thing, can't you see that?


But that isn't really true. In an ideal situation there is no need for Clemency, that is true. But in some non-ideal situations, Clemency is ideally used.
You might as well ask for Healer Limit Breaks to be removed from the game, because in an ideal situation there is no use for them. Yet in non-ideal situations they have saved many a group from a wipe.




There isn't really a 'tax' for having access to Clemency. PLD has had one of if not the largest action count out of all the tanks since Stormblood. This expansion, they opted for the much safer route of upgrading animations on tanks rather than swapping out old actions for completely new ones. I think that you're going to see that trend continue over the next few expansions, given the focus on graphical updates. Which is fair, as some of the older actions on PLD and WAR date back to 1.x.
Shield Bash is even more niche, given the presence of Low Blow as a role action. If you had to cut out an action for space, you'd go after that first. But is there any harm in having access to it in the odd chance that you need it? Not really, because it's functionally a free 'extra action' slot above the average action count.
I don't see the point in cutting out these skills mid-expansion. A better goal would be to find ways to expand their usage such that they're less niche.
Clemency is part of what makes PLD the actual best tank in the game. I've had countless situations where I've been able to use that and other skills to help people hang on and get a fight done.
Cover is underrated, btw. There are a lot of effects in game that won't go through if the target takes 0 damage.
Some folks are too hung up on this idea of everything having to do DPS. Maybe they should stick to that realm of job to begin with. At the very least, look at playing one of the other tanks with more DPS in mind, like GNB.
To any that say a healer's output will be enough, you haven't seen what some of them are (not) doing these days. They're trying to favor DPS in dungeons because they're told that's what works in raids. I've seen all kinds of missteps from SCH not using soil to WHM burning afflatus stacks IN BETWEEN PULLS for that one lily shot. I was working on my GNB's tank you achievement and I did most of that with a friend who I can trust to heal me. I've now shelved the job until next expansion.
Huh? Wha.... Games been designed around DPS focus since it's release.
Gae Bolg Animus 18/04/2014
It actually isn't. Sadly, a lot of people might like to think that, especially with BLU existing, but if you're ever going to have a successful encounter. Someone needs to be taking the hard hits and someone needs to be healing, so the DPS can properly do their job. Skipping phases is cool and all, but if you can't get the job done, then you might be lacking in something other than DPS.




I don’t think removing Clemency will magically ‘fix’ PLDs. If any, it will hurt their edge in those niche emergency situation & their white magic+knight fantasy.
I do think it’s such an outdated skill. I was rather surprised they decide to buff Holy Circle/Spirit but ‘nerf’ Clemency in EW. They no longer get the increased potency from Requiescat, which was personally the only time I want use them in ShB era if I need it in dire situations. Granted, it doesn’t seem like they’re trying to discourage us from using it either, considering at the end of their magical rotation PLDs have spare MP to use as a side effect of MP cost of Holy Spirit/Circle being halved and will overcap by a lot without casting any additional spells.
Last edited by Rein_eon_Osborne; 03-15-2022 at 04:50 PM. Reason: Typo
Skipping phases? That's been outed years ago.... I am from 2.0 and DPS has always been the main priority system of this game, DPS makes fights easier, it reduces mistakes. I speed run Savage Raids, clear 1st week Savage Raids, etc, this is clear miss information. You will only find better capable players if you log really well in your parses, solid players don't play with low grade.It actually isn't. Sadly, a lot of people might like to think that, especially with BLU existing, but if you're ever going to have a successful encounter. Someone needs to be taking the hard hits and someone needs to be healing, so the DPS can properly do their job. Skipping phases is cool and all, but if you can't get the job done, then you might be lacking in something other than DPS.
Last edited by Undeadfire; 03-15-2022 at 03:04 AM.
Gae Bolg Animus 18/04/2014
It's clear you don't understand what I'm talking about. That's fine. I honestly don't care to delve too deep into it, as it goes off track a bit.Skipping phases? That's been outed years ago.... I am from 2.0 and DPS has always been the main priority system of this game, DPS makes fights easier, it reduces mistakes. I speed run Savage Raids, clear 1st week Savage Raids, etc, this is clear miss information. You will only find better capable players if you log really well in your parses, solid players don't play with low grade.
Perhaps you should play with low grade or at least make an effort to educate and keep good information out there. At least consider the fact that what we're talking about here affects more than just regular savage tier content.
Good day.

The devs already consider emergency stuff as a design flaw. Like tank invuls. You don't need them, and experienced players don't use them as emergency abilities but as planned mit.
Clemency as an emergency ability, geez, if thats the case then honestly why not a rezz instead? I joke of course, but a casted, late GCD heal is about as useful as a burning house.
To make PLD the true support tank I'd get rid of clemency and replace it with essential dignity. Essential dignity is just 400 potency and kicks up to 900 potency in "emergency" conditions. Most important aspect of it is: its ogcd
But more than that, it can be used as planned mit, just like "emergency" abilities like invuls can/are. You could make it special, so its half potency if used on self, so 200/450 if used on self, and full potency when used on others. And when used on others, heals yourself for half as well.
I'd personally go further and buff the hell out of Intervention, make the regen last 18 seconds instead of 12, and cost 25 oath instead of 50, but I digress.
Doesn't really matter I'm just using nascent flash as the party's secondary healer in NON-emergency situations now and, what do you know, those emergency situations aren't happening hrmm weird!
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