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  1. #111
    Player
    MeeYow's Avatar
    Join Date
    Jan 2012
    Location
    Windurst
    Posts
    171
    Character
    Mee Yow
    World
    Ragnarok
    Main Class
    Paladin Lv 60
    Anima was made specifically to benefit people that don't play a lot.

    Atm the regen is too low, seeing as we get 1 non-favoured full distance tele worth of anima per day, I think 12 would be fine provided:

    SE add some content that lets us regen anima, I am hoping hamlet defence is going to work something like Campaign did, if theyt have it reward anima at the end of each battle (screw the lore). This way we can actually have some way of regaining anima after a quest zerging session, whilst also doing something worthwhile at the same time.
    (1)

  2. #112
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Imo they should just activate the remaining airship ports. I think this would already be enough.
    (0)

  3. #113
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    My own suggestion is to make fewer aetherite points, but either get rid of anima entirely, or make it regenerate much faster (right now, quests require a lot of traveling through repetitive terrain, so everyone uses anima...yet it is possible to run out VERY quickly). Teleportation, in and of itself, isn't the issue. It only severely cheapens the experience when there are way too many places you teleport to. As long as players are still required to do some traveling in order to get to their final destination, I see no problem with it.

    It also might help to put in some sort of on-rails transit system that isn't instant, but is faster than chocobo and still allows the player to enjoy the environment. Flight paths, for example.

    Moderation is key. It doesn't have to be all one or all the other.
    (1)

  4. #114
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rousseau View Post
    It also might help to put in some sort of on-rails transit system that isn't instant, but is faster than chocobo and still allows the player to enjoy the environment. Flight paths, for example.
    Currently not possible due to the landscapes design. But they will change the maps anyway so this might be a good idea even if just for the more advanced city-states.
    (0)

  5. #115
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    42
    Quote Originally Posted by MeeYow View Post
    Anima was made specifically to benefit people that don't play a lot.

    SE add some content that lets us regen anima, I am hoping hamlet defence is going to work something like Campaign did, if theyt have it reward anima at the end of each battle (screw the lore). This way we can actually have some way of regaining anima after a quest zerging session, whilst also doing something worthwhile at the same time.
    I, too, am low on Anima due to AF Quests, but this just opened my eyes that it depends on yourself on what you spend your anima.
    Being able to buy/work Anima back would make Anima less worth. It wouldn't be special anymore... just like Gil nowadays.

    Actually i find it fun to see whole Parties Chocoboing through the desert etc... gives the whole World more life.,
    (0)

  6. #116
    Player
    Rousseau's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    102
    Character
    C'alhi Tia
    World
    Coeurl
    Main Class
    Summoner Lv 81
    Quote Originally Posted by Coldfire View Post
    Currently not possible due to the landscapes design. But they will change the maps anyway so this might be a good idea even if just for the more advanced city-states.
    Oh, I know it wouldn't work right now, but it is something they could consider for 2.0, which is what I meant. ^^;

    Oh, also, allowing mounts to be used within cities would be super helpful, and perhaps remove the need for the new intra-city teleportation system (I am already assuming this is temporary). I have no idea how they plan to handle the cities in 2.0, though.
    (0)
    Last edited by Rousseau; 03-13-2012 at 05:26 PM.

  7. #117
    Player Burrmanchu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    118
    Character
    Burr Manchu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 53
    I ranted on the other anima thread, so I apologize if you already read that...

    Anima does need to regenerate faster. I know there's the RP'ers and people who think it should disappear, but in all reality if you are a mammal, or -aren't from Ul'Dah- (which SE promised wouldn't hinder our gameplay *lol*) you get the high hard one... 1 AF line will eat up like 60 anima, or a teleport to a place not "favored" will eat around 4-6... How many hours does it take to get back 6 anima? <_< Seriously? I can't tele to a place i could run in 30min until my char is dormant or hitchhiking for 12 hours? Pshaw.

    Anima is probably the only thing that's kept casual players still on the servers, not everyone has 12 hours a day to run to a ? three times. Personally sometimes I won't play if I have no anima because I don't have 45 minutes to complete 1/4 of a quest. Plus keep in mind new players dont even have a choco. Wow what fun... /thread = "Then don't use it."

    Screw me and my opinion but "Like" this friggin post if you're tired of "my mule", or /random for tele cuz no one has sh!t.

    Burr out.
    (4)

  8. #118
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Honestly..I'd rather see them rejuvinate Anima at a faster rate when you're staying inside a private room. It would give people a reason to stay in the rooms more often than just the rested exp (for those of us who dont have anything else to level or dont intend to level anything else) or the cutscene replay. A simple rate increase, double the anima regen per tic than what it is now.

    We've all discussed this in our shell, about limiting transport between crystals themselves, rather than openly used in the field. Fine, do that, remove the anima limitation altogether. But some people like not having to weave in and out of things trying to get to certain areas, such as Mor Dhona. Either way you look at it someone's going to have a point that they see as more valid than someone else's. SE isnt going to possibly pacify the entire community with this. Either A leave it alone and the people who are complaining will just continue to complain. Or change it and make life more difficult for everyone. But as they say, misery loves company. Thats all it really is, a group of players are unhappy for whatever reason and if they're unhappy with the system, then EVERYONE has to share their grief. Silliness.

    Though I do expect Something to happen after Dalmund hits. Like a major interruption of aetheryte flow causing the teleport system to not work, for instance. And viola, back to casters teleporting we go. And then we can start shouting in cities with..

    (Teleport) (Do you need it?) 1000 (Gil) (Please invite me.)

    Boy that sounds familiar though, where have I seen that before..
    (2)

  9. #119
    Player Burrmanchu's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    118
    Character
    Burr Manchu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 53
    Quote Originally Posted by Akujin View Post
    Honestly..I'd rather see them rejuvinate Anima at a faster rate when you're staying inside a private room.
    If they won't just make it faster, that's a really plausible and intelligent idea.

    A$$hole edit: Then the people who don't want anima can just avoid the "moghouse" and they won't "have" to get an xp bonus either.. huzzah!
    (1)

  10. #120
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    The day that aetherytes disappear is the day the lands soak up all the anima...and that day will also usher in Time Mages.

    Um...WTFudge...seriously? I'm sorry but this thread pisses me off...and I can't believe people reply to this sorta post. Why not support the GOOD posts and ignore these um...<insert your favorite word here>...ones.

    And really we had to get several separate threads...
    (2)

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