Quote Originally Posted by Mosha View Post
These nuances are more on the lower end of content where people don't know what they're doing and the punishment for failure is less. but in the higher end of content, It removes any margin of failure. for a Practical example doing Elmo in P3s I would turn it on like 30secs before I needed it so it removes the risk of being popped early and I could just press the button to cleanse myself at 1sec left on the buff. Currently, I have to faff with the teather drag it to 3 hope I pushed holmgang in time then heal myself so I don't die to autos when holmgang wears off. is the same process for a current living but without the self-healing.
Yeah exactly, and holmgang is on a 4 minute cooldown on a tank that can top itself back up. Certainly seems like a fair trade off. Explain to me why DRK shouldn’t have a good and unique invuln. Your ability to hit an invulnerability button is not a high end tank skill. It is a minimum requirement for savage content that is not hard to pull off.

If the problem is such that the ability to have this on until it procs is that big of a deal it could simply be scaled down to having to hit it before just like all the other tanks but have a self benediction afterward, which would differentiate it somewhat from the other tank invulns and putting the DRKs salvation in his own hands. I don’t know that the auto healing they are adding on hit is really a better choice to manual control over it, specially because if it’s not enough you may as well bene him to be on the safe side or if it’s too much then it may wipe the invuln effect too early in cases of multiple tank busters during a burst phase.

But alas, if the player base is content with DRK consistently having an underperforming invuln I guess I’m an outlier.