I'm more partial to being able to select a party mate to die in your stead.
I'm more partial to being able to select a party mate to die in your stead.
Heck it can even be this thread only. But until I hear a sound argument as to why this would be broken or make DRK stand out over other tanks I have to think it’s just a knee jerk reaction over DRKs invuln being unique and actually good.
At the end of the day WAR being able to self Benedict every time blood whetting is up makes him preferable in dungeons and whichever variety of tank happens to be doing the most damage that expansion would be preferable for speed runs.
I think the answer is this doesn’t change much about the game. And quite frankly nobody acknowledges a tank as being good because of his ability to press an invulnerable button.
So I’m still waiting for a sound reason this isn’t better than current living dead.
Because there is no failure. You can't mess up the timing and accidentally die.Heck it can even be this thread only. But until I hear a sound argument as to why this would be broken or make DRK stand out over other tanks I have to think it’s just a knee jerk reaction over DRKs invuln being unique and actually good.
At the end of the day WAR being able to self Benedict every time blood whetting is up makes him preferable in dungeons and whichever variety of tank happens to be doing the most damage that expansion would be preferable for speed runs.
I think the answer is this doesn’t change much about the game. And quite frankly nobody acknowledges a tank as being good because of his ability to press an invulnerable button.
So I’m still waiting for a sound reason this isn’t better than current living dead.
Which every other tank can. You just set it at the start of a fight and never have to think about it.
Having to push a button after means nothing, unless it's "within half a second" which is undo able with the games ping, because otherwise, there is no drawback. Long CD doesn't matter.
Last edited by Valkyrie_Lenneth; 04-06-2022 at 09:24 AM.
There is a lot of thinking and complexities involved in this approach. A healer could waste damage and GCDs healing up the DRK when they dont need to because they don't know how the job works. A newbie DRK may just heal back immediately and waste the optimization power of waiting to the last minute and negate 2 or 3 autos and an overly greedy one may die waiting to the last microsecond so you can mess up the timing and accidentally die. The healers failing to keep the DRK from triggering their invuln will also introduce complications in hard fights because they are usually preplanned, and losing it will cause the party to adjust to it on the fly, something that already happens when tanks make a call they needed that invuln sooner than intended.Because there is no failure. You can't mess up the timing and accidentally die.
Which every other tank can. You just set it at the start of a fight and never have to think about it.
Having to push a button after means nothing, unless it's "within half a second" which is undo able with the games ping, because otherwise, there is no drawback. Long CD doesn't matter.
So there is a lot of nuance, way more than PLD having a "Press this button to become immortal with no consequence for 10 seconds"
So even with these changes the PLD inlvun leaves less room for error than the DRK would have. So I don't see it as overpowered personally.
Last edited by Ath192; 04-06-2022 at 09:36 AM.
Holmgang is the strongest by far as it's on a 4min CD allowing you to negate a lot of tank swaps e.g in P4s with Elegant Evisceration with you being about to invul through both the 1st and 3rd one and your OT invuling through the 2nd.
These nuances are more on the lower end of content where people don't know what they're doing and the punishment for failure is less. but in the higher end of content, It removes any margin of failure. for a Practical example doing Elmo in P3s I would turn it on like 30secs before I needed it so it removes the risk of being popped early and I could just press the button to cleanse myself at 1sec left on the buff. Currently, I have to faff with the teather drag it to 3 hope I pushed holmgang in time then heal myself so I don't die to autos when holmgang wears off. is the same process for a current living but without the self-healing.There is a lot of thinking and complexities involved in this approach. A healer could waste damage and GCDs healing up the DRK when they dont need to because they don't know how the job works. A newbie DRK may just heal back immediately and waste the optimization power of waiting to the last minute and negate 2 or 3 autos and an overly greedy one may die waiting to the last microsecond so you can mess up the timing and accidentally die. The healers failing to keep the DRK from triggering their invuln will also introduce complications in hard fights because they are usually preplanned, and losing it will cause the party to adjust to it on the fly, something that already happens when tanks make a call they needed that invuln sooner than intended.
So there is a lot of nuance, way more than PLD having a "Press this button to become immortal with no consequence for 10 seconds"
So even with these changes the PLD inlvun leaves less room for error than the DRK would have. So I don't see it as overpowered personally.
Yeah exactly, and holmgang is on a 4 minute cooldown on a tank that can top itself back up. Certainly seems like a fair trade off. Explain to me why DRK shouldn’t have a good and unique invuln. Your ability to hit an invulnerability button is not a high end tank skill. It is a minimum requirement for savage content that is not hard to pull off.These nuances are more on the lower end of content where people don't know what they're doing and the punishment for failure is less. but in the higher end of content, It removes any margin of failure. for a Practical example doing Elmo in P3s I would turn it on like 30secs before I needed it so it removes the risk of being popped early and I could just press the button to cleanse myself at 1sec left on the buff. Currently, I have to faff with the teather drag it to 3 hope I pushed holmgang in time then heal myself so I don't die to autos when holmgang wears off. is the same process for a current living but without the self-healing.
If the problem is such that the ability to have this on until it procs is that big of a deal it could simply be scaled down to having to hit it before just like all the other tanks but have a self benediction afterward, which would differentiate it somewhat from the other tank invulns and putting the DRKs salvation in his own hands. I don’t know that the auto healing they are adding on hit is really a better choice to manual control over it, specially because if it’s not enough you may as well bene him to be on the safe side or if it’s too much then it may wipe the invuln effect too early in cases of multiple tank busters during a burst phase.
But alas, if the player base is content with DRK consistently having an underperforming invuln I guess I’m an outlier.
But by your suggestion, you want to make it foolproof. even during prog it removes the player having to work out all the timings etc.
Where can any tank self bene during a savage fight? outside of lots of adds or really nonoptimal WAR shenanigans or PLD spamming clem.
Its not that the playbase is fine with it, but at the moment it looks they don't like your suggestion either.
Not really good to undermine your own argument, lol. That said I'll wait to see how much healing the new TBN does before I give up on drk even more than I already have. I read the writings on the wall and leveled a war and pld to 90 already. StB did drk dirty and I doubt they will be able to fix drk/tbnbot in such a way it makes playing the class feel rewarding or at the very least fun.
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