Im glad to see everyone agree. When SE doesnt listen and we all get bored by elementary mechanics with no challenge, they'll be stuck with the audience they keep trying to please/appease, while the rest of us gamers move on to something more stimulating. The game maker shouldn't fear people quitting because a game is too hard, they should fear alienating most of their playerbase who are players who enjoy a game, want to be challenged, and want to grow beyond spoonfeeding marker mechanics 24/7