Healing needs a new skill ceiling and at the moment we are in the situation that skill- ceiling and floor are way too close. Also we have the problem that healers are still to close to the concept of "you need random GCD healing or random healing spikes". This concept is not really the case any more (if ever true) and needs to be changed. The coud be done in two ways: First, we could get more to heal but this is outruled by the Dev for many years now and second we get more to do in the dps department. This is in my opinion, if the the Dev dont want change the healing, the only possible solution especially if you are considering that healer dps is needed to clear in harder content. This is for me the clue that the Dev's have a more dps oriented healer in mind.

On the other hand the Dev's don't play healer and this is the major reason we have such bad designed healer at the moment - they are treated as a resource not a class. A spot that needs to be filled, not a class to have fun with.