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  1. #11
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Absurdity View Post
    Curtain Call is a rather bad example because sure, the healing check for that mechanic is pretty high...but so is the responsibility on literally everyone else in the party.

    DPS and Tanks not properly mitigating the tether explosions? You're going to quickly exhaust your healing resources and wipe.
    People being too late on breaking their tether? Everything gets desynced and unless everyone else adjusts to it you will have 2 tethers go off almost back-to-back and it becomes unhealable.
    People not dodging the flamethrower? Not too much of an issue for tanks but a dps is very likely to drop dead if a tether goes off at the same time and if that dps still had a tether it's a wipe.

    Whether or not a dead healer right before the mechanic becomes a problem also heavily depends on the healer's job. Sage has basically 0 MP issues even if they just got raised, the same goes for Astrologian.


    If Curtain Call would only test a healer's primary function, the ability to heal, it would also be a joke. The mechanics leading up to it don't actually do a lot of damage so you have a vast amount of tools available to get the party up before the next spike of damage every 6 seconds.
    If everyone does everything mechanically right, and someone dies, it's the healers fault. That is objective fact which can either be due to a lack of healing or a poorly timed heal.
    I use Curtain Call as an example, of a situation where you can survive the mechanic (and complete the fight ) if a DPS or Tank drops and high enough raid DPS exists assuming everything else is mechanically sound. Sometimes due to server tick for example, a person can die cause the heal didn't hit in time when the tether had to go off. We've all seen these situations but this is not a guarantee death of the raid.

    A healer however dying in a mechanic like this, where it is heavy healer reliant can almost reliably kill the raid there and then but I digress there are few times where it can still be recovered but let's not act like that's common occurence.

    My point in that example was purely that if everyone else is playing perfectly, a bad healer who is not managing cds correctly (or dies) during such a mech is far more condusive to a wipe than a DPS or Tank missing a Reprisal or Addle. You can absolutely outheal the tether explosions with a lack of some mitigation from DPS / Tanks. Again PF is the best sample size I can give for this, where almost NO DPS mitigates without being told to and tanks barely Reprisal.

    Thus the responsibility on a healer, perspectively, is definitely still higher. Even ilvl 580 - > 600 barely has influence on a healers ability to save a raid during these moments if the other healer goes down.
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    Last edited by Havenchild; 04-05-2022 at 04:28 PM.