Exactly this. Even with the self-healing element proposed, as long as the tallied instant death condition is connected to its maximum duration, the effect will always be imbalanced with the other Tank Immune skills. The only other one with a cost to use is Superbolide, but the cost is negligible given that it's paid on activation and can be visibly reimbursed over the duration, by visually communicated means.
I would be willing to give up the (up to) 10 sec prep time afforded by Living Dead if it meant that Walking Dead wouldn't 1) kill the DRK when the timer ends and 2) dispel the defensive effect alongside the Doom countdown, preventing a full 10 sec of defense. I'm sure we would find consensus in that, too, at least providing that the activation didn't have an animation delay as now.
And to the rare elements of the community who crave theoretical risk over practical reward: There are solid ways to make an immune CD with a risk element attached to using it, but the Doom clock as executed is not one of them. Even with the self-healing "reward" of the CD, it becomes further punishment if the effect is still dispelled early, especially by itself.
To ask for the "risk" or "forced communication" to be maintained in a position where it only serves as punishment without any support to counterbalance it (or even having any telegraphed communication for how close it is to being dispelled), is asking to put the cart before the horse.



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