Quote Originally Posted by Undeadfire View Post
Why is this a concern exactly? 14 is based on time and maths, you aren't falling back to 1 HP after taking what is planned. Healers are still going to jack your HP up.
If the self-healing is too potent, it's entirely possible that your own self-healing, combined with the healers using AoE heals on the rest of the group to deal with raidwide damage, will remove your Walking Dead status before you actually take the damage you're intending to use it on.

All the way back in 3.3, I once had a Brute Justice pull where my healers had an unlucky series of critical Medica II/Indom/etc heals on me during the last Final Punch, while they were healing damage to the rest of the party from Long Needle, and I just died because Walking Dead was removed a second or two before I took the last attack in the sequence. It's not very fun to die 11+ minutes into a fight when nobody has made a mistake because your healers' critical heal luck was a little too uncanny.

It's not really a problem with the current version of Living Dead, because you need some extraordinarily bad luck to be healed to full by raidwide heals, but if the 6.1 changes don't include a safeguard against removing your invuln too early and the self-healing is strong enough that healers remove the effect after healing only 50% (or less) of your HP, then this change is a massive nerf to Living Dead and is going to render it unusable in a lot of situations where it's currently completely fine - basically in any instance where healers want to do party healing at the same time you're using an invuln.

Hopefully SE has the foresight not to make that mistake.