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  1. #20
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    434
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by KageTokage View Post
    I am slightly concerned that they're still leaning a bit too hard on their established formula/pattern of content.

    We are slated to get something potentially refreshing and new with the Criterion dungeons and Island Sanctuary in 6.2, but if those fail to shake things up much, then I would be legitimately concerned about things going into 7.0 onwards.

    As it stands presently, the only thing in 6.1 that's going to keep the bulk of the playerbase occupied for more then a couple days is the PvP "battle pass", as ultimates are extremely niche content.
    It's stated that Criterion dungeons scale for 1 to 4 players, so I'm not expecting it to be any harder than current dungeon difficult. Probably easier even. I'll be pleasantly surprised if I'm wrong.

    They also told players to temper their expectations on the Island Sanctuary, so I'm not holding my breath that it is anything more than a place to AFK while I queue for roulettes.

    Crystal Conflict is gonna be dead after a couple of weeks. Since, to be brutally honest, the playerbase is garbo and because they can't hide behind in numbers like they do in frontlines they wont play it.

    The 6.1 LL wasn't very inspiring and didn't give me hope for the future of this game.
    (8)
    Last edited by MisterNublet; 04-05-2022 at 07:34 AM.