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  1. #11
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DPZ2 View Post
    Snip.
    Oh I did find them, I'm just impatient really. But it wasn't a total bore-snore like it is right now, let's face it. Back then it meant something if you could craft high-tier stuff, because it did take effort to get there. Now anyone can do it with low effort.

    The thing I meant with Dungeons is that there isn't much variety or anything to explore further in them. In other MMOs they are corridors as well, just like how any dungeon in any game is a corridor with bosses. But they have stuff to explore and search around regardless. They have flavour. FF14's latest dungeons are worse than FF13's Cocoon segments.

    Yes, BLU is not a serious class, that's literally the point. You have BLU depicted as a serious class in other games, you even have people with frankly valid ways to implement it into the game. Everyone memes on Self-Destruct, but HP aside we have other resource bars. It being a minigame is obvious, it's why it's a minigame that actually is the problem. Or did you skip that part of the text?

    "Eureka, Bozja, Deep Dungeons, PvP ... not your cup-of-tea. Got it.", oh they are. To some extent. I have the Seal Rock coat, I have completed Eureka and Bozja weapons, I've gotten to the final floors of Deep Dungeons. But I can say that there are flaws with them, and this is the problem: no one ever addressed those flaws. And when people pointed them out they were met with vitriol. That's the whole point of what I wrote.

    "I don't find that older, challenging content has been simplified", I'm sorry but when certain content would once one-shot you and force you to get better no longer does that, yes, it has been simplified. Aurum Vale's Coincounter boss has telegraphs, Orbonne Monastery is no longer punishing. It's not "just skill", the game no longer actively pushes you to develop it outside of Extremes.

    "Don't do the same boring dungeon every day." Ok. Then stop giving me Syrcus Tower on Duty Roulette. And before you say "but it's a roulette", yeah, the other numbers should be just as valid, not just those landing on Syrcus Tower. And when the system is designed to only land you these, it's not really a roulette. And before you defend it saying that it's because ARR ones are mandatory, you have runs where there isn't a new player in sight, but someone starts out naked.

    ...frankly, did you skim the text? Or are you that willing to white-knight the devs? You know it's okay to admit there are flaws, yes? And that when people pointed these out there was nothing done, and the community's take on it is to try and stamp comments out? Then people wonder why the game keeps having less and less effort put into it... "Play other games", gee, MAYBE I want to play this one and NOT feel like the game isn't taking itself seriously?

    Guess what. It's by giving FEEDBACK that stuff gets done as well, not stamping it out and saying people protest too much. A lot of the content honestly has minor flaws, and that could be okay... if they weren't outright ignored and subsequently exacerbated.
    (10)
    Last edited by Midareyukki; 04-05-2022 at 04:33 AM.