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  1. #1
    Player
    Soxxx's Avatar
    Join Date
    Apr 2022
    Posts
    13
    Character
    Sox Nadate
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AlexionSkyllark View Post
    HEALING as a healer should be engaging, not DPSing. it's already bad enough that the devs caved in to the whiners and normalized Healer DPS. What they should adjust the gameplay to is making players having to heal more and DPS less. More unpredictable damage, less healing downtimes, more hostile dmg output across the board.
    A lot of people didn't like this take but I think you're totally on the right track, we became HEALers for a reason. The problem is, in my eyes, there's two options going forward: Either give us healers more DPS abilities, or give us a reason to actually use our healing abilities (more outgoing damage).

    Doing neither leaves us in an absolutely unacceptable state where healers do neither: 70-90% of any content I don't have to look up guides for consists of dodging AoEs and pressing my one, single AoE button over and over like a bot, even doing roulettes with total randoms. I'm perfectly happy with either, extremely happy with both. But doing neither outright makes healer as a role a horrible experience to play, and totally invalidates its reason to even exist.
    (3)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Soxxx View Post
    A lot of people didn't like this take but I think you're totally on the right track, we became HEALers for a reason. The problem is, in my eyes, there's two options going forward: Either give us healers more DPS abilities, or give us a reason to actually use our healing abilities (more outgoing damage).

    Doing neither leaves us in an absolutely unacceptable state where healers do neither: 70-90% of any content I don't have to look up guides for consists of dodging AoEs and pressing my one, single AoE button over and over like a bot, even doing roulettes with total randoms. I'm perfectly happy with either, extremely happy with both. But doing neither outright makes healer as a role a horrible experience to play, and totally invalidates its reason to even exist.
    It's not that people didn't like Alexion's take, it's just a pointless endeavour to ask for more healing, it is never gonna happen.
    The devs have said time and time again that they won't increase the general healing requirement, so most people don't see a point in even trying anymore.

    But let's entertain the idea for a second, let's assume they DO increase the healing requirement.

    In what content, all of it? Never gonna happen. You already have players who can't outheal the damage of a wet paper bag in dungeons, so obviously SE isn't going to alienate those players by suddenly requiring them to actually, you know, heal properly.

    So that leaves you with only Savage and Ultimate, something that doesn't even make up 10% of the game's content. On top of that savage is always going to become easier the more you progress in any given raid tier as everyone in your team acquires better gear, giving you less to heal once again.

    And this is the big problem with "giving you more to heal", it is heavily reliant on the content itself and your itemlevel compared to the minimum requirement.

    Whereas more interesting dps options are reliant on nothing else but your ability to press buttons.
    (9)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    In what content, all of it? Never gonna happen. You already have players who can't outheal the damage of a wet paper bag in dungeons, so obviously SE isn't going to alienate those players by suddenly requiring them to actually, you know, heal properly.
    Let me put it this way, I think the most blatant example of the Devs not trusting the ability of the playerbase is the Paglth'an final boss Lunar Bahamut.

    This is supposed to be the final dungeon of the ShB expansion when the stakes are supposed to be the highest and that boss literally hits like a wet noodle. Nothing takes more than 20% of a party's HP. The "tank buster"? Doesn't even come until 5 min into the fight, if you see it you know you have poor dps.

    AND IT BARELY EVEN HURTS A MIN ILVL TANK.

    That's the kind of stuff people want in dungeons when they say they want more to heal. Make the AoE's hurt a bit because they're spread out. Make tank busters hurt so tanks LEARN to mitigate properly. Dungeons are supposed to be teaching tools, the places you can implement new mechanics with low stakes on learning. If you fail a dungeon mechanic you can quickly get back and try again. Right now, they're snoozefests.
    (17)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Soxxx's Avatar
    Join Date
    Apr 2022
    Posts
    13
    Character
    Sox Nadate
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    It's not that people didn't like Alexion's take, it's just a pointless endeavour to ask for more healing, it is never gonna happen.
    The devs have said time and time again that they won't increase the general healing requirement, so most people don't see a point in even trying anymore.

    But let's entertain the idea for a second, let's assume they DO increase the healing requirement.

    In what content, all of it? Never gonna happen. You already have players who can't outheal the damage of a wet paper bag in dungeons, so obviously SE isn't going to alienate those players by suddenly requiring them to actually, you know, heal properly.

    So that leaves you with only Savage and Ultimate, something that doesn't even make up 10% of the game's content. On top of that savage is always going to become easier the more you progress in any given raid tier as everyone in your team acquires better gear, giving you less to heal once again.

    And this is the big problem with "giving you more to heal", it is heavily reliant on the content itself and your itemlevel compared to the minimum requirement.

    Whereas more interesting dps options are reliant on nothing else but your ability to press buttons.
    Actually, for those reasons, I think you're totally right. Asking for more reasons to heal would go against the core philosophy of how they've been changing healers since the game came out, after actually considering that. Granted, I don't think it's a waste to ask for more midcore content like (Hard) dungeons in ARR; I feel that expert dungeons that are OPTIONAL should present at least somewhat more of a challenge than the MSQ dungeons rather than just being some extra hallways. Those could be fun places to fulfill this ask, and I don't know their take on that as of yet. However, I do totally agree that no matter what, healers absolutely need at least somewhat more complexity to their DPS rotation. Downtime isn't ever going to go away and keeping it to pressing one button at a time isn't ok.
    (2)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Soxxx View Post
    A lot of people didn't like this take but I think you're totally on the right track, we became HEALers for a reason. The problem is, in my eyes, there's two options going forward: Either give us healers more DPS abilities, or give us a reason to actually use our healing abilities (more outgoing damage).

    Doing neither leaves us in an absolutely unacceptable state where healers do neither: 70-90% of any content I don't have to look up guides for consists of dodging AoEs and pressing my one, single AoE button over and over like a bot, even doing roulettes with total randoms. I'm perfectly happy with either, extremely happy with both. But doing neither outright makes healer as a role a horrible experience to play, and totally invalidates its reason to even exist.
    People didn’t like the take because the poster blamed the playerbase (or “the whiners” as they called us) for the current state of healers, rather than taking a bit of time to review the history of healing in this game and realize that it was the developers that made us all into gimped damage dealers. It didn’t really have anything to do with asking for healers to be able to heal more (which we have already continuously asked for for the last several years), and everything to do with them vilifying those evil green DPSers.
    (19)
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