Quote Originally Posted by Faafetai View Post
This game does not have any crowd control really except for maybe sleep, stun, slow(arms length).
The game has the following CC:
  • Stun (Tank, Melee DPS, WHM)
  • Interrupt (Tank, Physical Ranged DPS)
  • Sleep (Healer, Caster DPS)
  • Heavy (Physical Ranged DPS)
  • Bind (Physical Ranged DPS)
  • Slow (Tanks, Melee DPS, Physical Ranged DPS)

How much of that is used? A single Interrupt on the final boss of the level 87 Dungeon. CC could be effective if there were more adds in fights, maybe something like True Heart in A7S where you could Heavy the add to give DPS more time to kill it and prevent Quickthinx from getting buffed. SE would never actually do that though because they probably don't want parties to feel forced to bring a specific Role.