Will try ty xd strangely for me its easier as whm or ast ahi feel like in my opinion sage is the only healer who can keep a drk > 50% hp without burning his whole healing kit.
first make sure you always cast the barrier and not the healing on your drk.
Second, cast the healing potency up on cooldown.
that was the retard rotation i did for levelling and i never suffered to keep the drk alive.
meanwhile, as ast, i'm sweating a lot.
I'm feeling like a lot of these threads are being pushed by certain youtube personalities at the moment. Tank healing being high in a PvE game isn't such a big problem that it detracts from enjoying the game and the same could be said for healers having an easier time, which for some reason Xeno has a dislike for (went and checked out what youtube personalities videos are currently going on about right now).
Guys, form your own opinions before jumping onto a band wagon. I think that he has good points, but he also likes to emphasize those points in a thick layer of satyr that is typical for the internet, and doesn't lend itself to constructive criticism of the subject matter.
What's probably happening when people see a shield take a hit even though both a shield and TBN are up is that the hit getting shielded from the non TBN barrier snapshotted the other shield and not TBN, meaning the DRK did not deploy it in time for the snapshot. Visually however it looks like TBN isn't getting it's priority when in actuality what happened is that the TBN was used too late.
ITS A FREAKING MULTIPLAYER GAME. YOU'RE SUPPOSED TO DEPEND ON YOUR F***CKING TEAM/PARTYHonestly seeing how there are so many horrible healers out there now I’m glad tanks can sustain themselves. Now I’m not talking about the amazing healers we have so don’t come for me lol.
Playing through this expansion Omg I can’t tell you how many unnecessary deaths I’ve had and seen due to healers either just refusing to heal or just don’t know how to heal. I’m glad tanks can sustain themselves and others now. I’ve had some good tanks where the healer died and we killed the dungeon boss still. Yeah it might make the healer feel like crap but hey if you not gonna do your job then at least tanks can cover it to some extent.
I’m all for this tank sustainability. I hope SE doesn’t change it. Just my opinion.
cope harder lol
Tanks despite being the best jobs in the game overall, are also stressful to play in dungeons. (By many, you get the hang of it and then you get hooked like me)
There’s really only 1 tank that you might consider self-heals too much and it’s really only 1 ability. And even then, if still nobody wants to tank, then it’s NOT too much.
The ff14 community want to be people-pleasing healbots more than they want to play tank.
That should tell you something about tanking.
Until more people are willing to put down the daggers and the staves and pick up a shield, then no tanks don’t self-heal too much
The healer forums will burn you to the ground if you tell them that - they have been advocating for letting enemies do more damage so they can do something outside of using their 1 SINGLE BUTTON for 90% of the fight and majority of their toolkit being rendered moot.
Most of them want to be Support - do damage AND heal, to be useful and contribute to the party. Not many want to be gimped DPS, or they wouldn't have played healer. They want to heal and be rewarded for healing, but they don't want to be healbots that heals for the sake of healing.
Tank survivability is a good thing - tanks get to have fun with tanking.
Healers not having anything to do but play 1 button DPS simulator - that's a bad thing. Majority of your healing toolkit is rendered moot. You're back to playing your DPS rotation from ARR. So much for having 4 expansions worth of healing skills.
At this point, healers pretty much accepted the fact that the devs will never increase outgoing damage without adjusting tank's self-sustain & survivability higher to compensate, but the devs still made the healing toolkit as if healers were the only ones who affected HP in a vacuum. That's where all the complaints are coming from. That's why we have a 100+ page thread in General Discussion about healers wanting more engagement outside of healing. -- And the easiest solution is to add more DPS skills, as DPS skills will always have a use.
And in the end, no matter how much devs adjust outgoing damage -- the problem is just how gear and combat is designed. Encounter Design is not made to have a lot of unavoidable damage to heal, they test each individual player's skill by making them resolve the mechanic or take a vulnerability debuff / die. Downtime will always be present even when it gets adjusted - and will only grow when players become more familiar with the duty and get better gear. That will never change.
Tanking isn’t really fun though, even though you may say you can have your fun and tank.
I have to fall back to queue times to reliably identify what’s fun to play.
I don’t want to get into specifics, but tanking ranges from boring to stressful.
You take too much damage and you’re healer get mad. You take too little your healer get sad.
I can appreciate that you want to feel like a clutch necessity, but that’s exactly what I mean by people-pleasing. That IS people pleasing.
My recommendation to healers that want to feel needed, is play whatever the queue gods says is needed. (Notahealer)
If tanks take too little damage, it means they're doing their job right. If they're taking too little, it means healers have to fix their mistake. It's not a tank problem. The problem is a design issue with healers because they have nothing else to do in that vacuum when people play better. Not a tank problem. A healer problem. It's a lack of things to do the better the players get. You shouldn't be punished when you play better, you should feel rewarded. Tanks get to focus on DPS rotations the better they mitigate and make less mistakes. DPS who play better and avoid mechanics can focus on their DPS rotations more. Healers don't feel rewarded because there's nothing that builds into playing better. They just do less. That's the issue healers are having with the lack of engagement. Avoiding mechanics is something all jobs do. There's nothing there for healers to do to "play better" other than press that single nuke button over and over and over and over until the duty finishes after that.Tanking isn’t really fun though, even though you may say you can have your fun and tank.
I have to fall back to queue times to reliably identify what’s fun to play.
I don’t want to get into specifics, but tanking ranges from boring to stressful.
You take too much damage and you’re healer get mad. You take too little your healer get sad.
I can appreciate that you want to feel like a clutch necessity, but that’s exactly what I mean by people-pleasing. That IS people pleasing.
My recommendation to healers that want to feel needed, is play whatever the queue gods says is needed. (Notahealer)
The better you get, the more you press that one single button. There's no variance, nothing fun about it. No engagement beyond healing that isn't unique to healers.
Yeam man I get taht, and trust me I understand, despite being a tank main now I was healer main before EW. For me though, it was pretty rare that things got too boring. I was AST healer main before.If tanks take too little damage, it means they're doing their job right. If they're taking too little, it means healers have to fix their mistake. It's not a tank problem. The problem is a design issue with healers because they have nothing else to do in that vacuum when people play better. Not a tank problem. A healer problem. It's a lack of things to do the better the players get. You shouldn't be punished when you play better, you should feel rewarded. Tanks get to focus on DPS rotations the better they mitigate and make less mistakes. DPS who play better and avoid mechanics can focus on their DPS rotations more. Healers don't feel rewarded because there's nothing that builds into playing better. They just do less. That's the issue healers are having with the lack of engagement. Avoiding mechanics is something all jobs do. There's nothing there for healers to do to "play better" other than press that single nuke button over and over and over and over until the duty finishes after that.
The better you get, the more you press that one single button. There's no variance, nothing fun about it. No engagement beyond healing that isn't unique to healers.
My playstyle is not with statics of any kind and very rarely have I ever been bored to tears playing healer. Usually somebody make mistakes and require special attention.
The plight of the healer is boredom when everyone plays perfectly. Like you said thats a healer problem not a tank problem. I don't really want to get into it, but if you tempt healers with dps anymore than they already are.. well lets just say they are already dereliction of duty in some cases..
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