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Thread: 6.1 Samurai

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  1. #1
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    I mean, how much attention needs to be paid? Every combo gives you enough for a kaiten. There is no management when that is the case.

    I understand what you are saying, and I think that was the intended concept. It just didn’t pan out that way on implementation.
    (1)

  2. #2
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kazimere View Post
    I mean, how much attention needs to be paid? Every combo gives you enough for a kaiten. There is no management when that is the case.

    I understand what you are saying, and I think that was the intended concept. It just didn’t pan out that way on implementation.
    I still mess up sometimes when I'm not paying attention, and I played sam for 3+ years and have gotten good parses and such. Also kenki math is fun.
    (3)

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Acece View Post
    I still mess up sometimes when I'm not paying attention, and I played sam for 3+ years and have gotten good parses and such. Also kenki math is fun.
    It's not often but it has happened before that I got overzealous with Shinten in Savage because I was paying too much attention to the mechanics and too little to my Kenki bar.

    With that said I don't care so much about that or how difficult it is or whatever in this scenario, to me Kaiten is just fun to use that's my issue with the removal.
    In the end of the day FFXIV has fairly static rotations, so when you remove a button from it then it makes it more monotonous and less engaging.
    This is one of my primary concerns with this constant complaining from some people about '' button bloat ''.
    Every time you remove a button you're adding monotony.

    Quote Originally Posted by Kazimere View Post
    To each their own. 32 buttons is a lot, especially when half of them are just copies of ST versions in AoE format. Pushing a lot of buttons for the sake of pushing buttons isn’t particularly engaging. It’s tedious.
    Then use a separate hotbar for AoE, saying that it's 32 buttons is kinda misleading because most people are talking about single-target that is ultimately what actually matters the most.
    If you have two hotbars then set hotbar three to AoE and then just click the arrow to swap over when you want to AoE if you think it's hard to keybind...

    I count 16 single target skills and 7 AoE.
    That's not button bloat imo...
    Can we not try to turn this game into WoW please?

    Edit: 7 unique AoE buttons that is, I am not including buttons that are used in single-target too because those will already be bound.
    (4)
    Last edited by Kolsykol; 04-02-2022 at 07:13 AM.

  4. #4
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Shinten, Kyoten, Senei, Gurein, Shoha 1 and 2 could all be combined to be a bigger ST hit with fall off. There is no reason for them to be separate buttons.
    (1)

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