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  1. #1
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    (12)

  2. #2
    Player
    DeltaCyan's Avatar
    Join Date
    Apr 2016
    Posts
    53
    Character
    Glacia Ruriair
    World
    Cactuar
    Main Class
    Viper Lv 100
    I believe they said it was because of trying to ease up server stress for the endwalker launch. Giving EXP after every individual kill across who knows how many instances at once was probably an easy target to get rid of to ease stress on the duty finder server. I believe they did the same thing for spiritbonding calculations too?
    Plus none of that EXP is gone, finishing the instance is the same amount, if not more, than it was before.
    (2)

  3. #3
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    This multiple times over
    (4)

  4. #4
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jin- View Post
    This multiple times over
    I guess also -
    Instead of feeling like every step of the dungeon is progress towards something (getting exp and levelling) now you just spend the entire thing waiting for the end. I feel like its sucked the life out of dungeon running, I've never hated it as much as I do after this change.

    I know its the same amount of exp. It just feels bad.
    (3)

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,765
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tigerlilley View Post
    I guess also -
    Instead of feeling like every step of the dungeon is progress towards something (getting exp and levelling) now you just spend the entire thing waiting for the end. I feel like its sucked the life out of dungeon running, I've never hated it as much as I do after this change.

    I know its the same amount of exp. It just feels bad.
    It's made no difference to my dungeon running. I do them for the roulette bonus or the loot, so the experience from specific enemies doesn't matter to me. I would definitely not say that it's "sucked the life out of dungeon running".
    (3)

  6. #6
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    It sucks bad that they always just cut content for people who dont like it rather than making it better, yaknow? Tons of people in this thread are lamenting the dungeons feeling worse cuz of the change, but a ton are also saying "well I never liked dunngeons so it doesnt matter that they're pointless!" Lots of people don't bother imagining how something could be better so they're fine with the removal or flattening of the game. Yeah it's the same amount of EXP but it feels bad to fight enemies now for no reward at all.
    (1)

  7. #7
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagicalChase View Post
    It sucks bad that they always just cut content for people who dont like it rather than making it better, yaknow? Tons of people in this thread are lamenting the dungeons feeling worse cuz of the change, but a ton are also saying "well I never liked dunngeons so it doesnt matter that they're pointless!" Lots of people don't bother imagining how something could be better so they're fine with the removal or flattening of the game. Yeah it's the same amount of EXP but it feels bad to fight enemies now for no reward at all.
    I like dungeons actually but the favorite part for me are the bosses. Dungeons are really good for atmosphere/music/ect and some I run solo (pre HW content anyways) to get some glams and such that I missed out on. Fightings mob after mobs has never been my thing, I didn't sign up to play Hyrule Warriors lol. It's ok on occassion but I would hate to do it every dang dungeon. Dungeons never felt pointless to me bcus I know I get the exp from the boss anyways.

    The newer dungeons don't let you skip mobs anyway, they're so linear so you're not really missing out on fighting mobs so whatever. You still get loot/rewards from the chest so again never bothered me.
    (0)

  8. #8
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Padudu View Post
    I like dungeons actually but the favorite part for me are the bosses. Dungeons are really good for atmosphere/music/ect and some I run solo (pre HW content anyways) to get some glams and such that I missed out on. Fightings mob after mobs has never been my thing, I didn't sign up to play Hyrule Warriors lol. It's ok on occassion but I would hate to do it every dang dungeon. Dungeons never felt pointless to me bcus I know I get the exp from the boss anyways.

    The newer dungeons don't let you skip mobs anyway, they're so linear so you're not really missing out on fighting mobs so whatever. You still get loot/rewards from the chest so again never bothered me.
    but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
    (0)

  9. #9
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagicalChase View Post
    but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
    That's exactly what dungeons have been in the last couple of expansions, a corridor with 2 cutscenes and 3 bosses. They have distilled the dungeons down into its simplest form for better or for worse.

    That same argument could be made with trash "They already make content for people who like to fight trash for xp, it's FATES or open world!"
    (1)

  10. #10
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagicalChase View Post
    but they already make content for people who like boss fights, its trials! Why turn all content in the game into trials? You dont sign up to fight a bunch of enemies in trials, but you literally do in dungeons. Don't you see that making it all linear and the mobs do no exp makes the actual dungeon crawling pointless?? why even bother designing a dungeon at that point jsut have a corridor with a cutscene and a boss at the end.
    Idk in my mind trials and dungeons are separate? I still like running through dungeons and trials, A. raids too. I just never really saw the dungeons as a true "dungeon crawler" experience ig lol.

    I think I'm wording it a bit too vaguely or confusingly - I think there's a line to too little mobs vs. too much - as in I don't really want to fight mob levels of Dynasty Warriors but I'm ok with going through a couple of mobs here and there to make it through. Again I don't really see it pointless as I'm still getting exp and stuff for it, I think that's just where our personal differences are lol + I never minded about games being linear.
    (0)

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