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  1. #1
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    This multiple times over
    (4)

  2. #2
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jin- View Post
    This multiple times over
    I guess also -
    Instead of feeling like every step of the dungeon is progress towards something (getting exp and levelling) now you just spend the entire thing waiting for the end. I feel like its sucked the life out of dungeon running, I've never hated it as much as I do after this change.

    I know its the same amount of exp. It just feels bad.
    (3)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,747
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tigerlilley View Post
    I guess also -
    Instead of feeling like every step of the dungeon is progress towards something (getting exp and levelling) now you just spend the entire thing waiting for the end. I feel like its sucked the life out of dungeon running, I've never hated it as much as I do after this change.

    I know its the same amount of exp. It just feels bad.
    It's made no difference to my dungeon running. I do them for the roulette bonus or the loot, so the experience from specific enemies doesn't matter to me. I would definitely not say that it's "sucked the life out of dungeon running".
    (3)

  4. #4
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    It sucks bad that they always just cut content for people who dont like it rather than making it better, yaknow? Tons of people in this thread are lamenting the dungeons feeling worse cuz of the change, but a ton are also saying "well I never liked dunngeons so it doesnt matter that they're pointless!" Lots of people don't bother imagining how something could be better so they're fine with the removal or flattening of the game. Yeah it's the same amount of EXP but it feels bad to fight enemies now for no reward at all.
    (1)

  5. #5
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagicalChase View Post
    It sucks bad that they always just cut content for people who dont like it rather than making it better, yaknow? Tons of people in this thread are lamenting the dungeons feeling worse cuz of the change, but a ton are also saying "well I never liked dunngeons so it doesnt matter that they're pointless!" Lots of people don't bother imagining how something could be better so they're fine with the removal or flattening of the game. Yeah it's the same amount of EXP but it feels bad to fight enemies now for no reward at all.
    I like dungeons actually but the favorite part for me are the bosses. Dungeons are really good for atmosphere/music/ect and some I run solo (pre HW content anyways) to get some glams and such that I missed out on. Fightings mob after mobs has never been my thing, I didn't sign up to play Hyrule Warriors lol. It's ok on occassion but I would hate to do it every dang dungeon. Dungeons never felt pointless to me bcus I know I get the exp from the boss anyways.

    The newer dungeons don't let you skip mobs anyway, they're so linear so you're not really missing out on fighting mobs so whatever. You still get loot/rewards from the chest so again never bothered me.
    (0)

  6. #6
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    91
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    Ah, yes, because before that change, dungeons were a deeply engaging activity. /s

    To me, the problem with the mobs is not the experience rewards they do or do not drop, but the fact that they are incredibly boring to fight. Attaching a reason to fight more of them does little to alleviate the feeling of tedium they induce. It helps suffer through it, but doesn't change the fact that it is just that. With the way most current dungeons are designed, it's not like there are mobs that can be skipped, anyway, so it's only a change that really affects the ARR and HW era dungeons.

    In the end it all boils down to the issue that dungeons are not very engaging, so the sole reason to run them after the "new and shiny" factor wears off is the rewards. And the moment it is all about the rewards, players will of course optimise it to the nth degree. And I would argue dungeons suffer even there, as all that really can be done with them is the tomestone/exp grind. The only exceptions are at the very start of an expansion, where gear is a relevant iLevel stepping stone for a very short moment, and the improved iLevel for Ultimates one can get once dungeon gear reaches the ilevel synch of older Ultimate fights. In all other cases, the gear rewards are already irrelevant the moment a dungeon releases for an active player that does their weekly normal and alliance raids.

    Of course, as most dungeons are all part of MSQ these days, there is zero chance of that ever changing, since they serve as a low-committment gear catchup mechanic and have to be beatable by everyone to not lock anyone out of the story, so there is no way for Square to improve any of this without alienating some players.

    I am curious what the Criterion Dungeons will end up being and if they maybe can alleviate at least some of these issues. I am not getting my hopes up, though.
    (3)

  7. #7
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    I'm confused lol, is it not more tedious to go pull every mob possible for the exp in every dungeon? Remember that ARR/Heavenward still exist in roulette, would rather not be stuck in Brayflox or Aurum because of a single puller tank wants all the mob exp :P

    Trash mobs are just boring lol. I think it would feel more tedious at certain dungeons & not less.

    edit: removed the bots part since apparently that wasn't the reason (I can't read!)
    (3)
    Last edited by Padudu; 04-01-2022 at 08:41 PM.

  8. #8
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tigerlilley View Post
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    Yeah well no matter what they do someone is gonna complain about it.
    (2)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  9. #9
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,047
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    It's a nice thing when you are called in as replacement on the final boss.
    (2)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,747
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    One time I got into Amdapor Keep in a roulette and the other 3 were just bots that teleported away, pulled all the enemies and killed them. They didn't respond to my pleas and after a few minutes, they all left.

    Sastasha has so many places you can go that would probably increase the duration of the run by 40 minutes. I only experienced it two or three times but I'm happy there is less benefit in doing it.
    (0)

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