This was a terrible change

This was a terrible change
This is the reason.I believe they said it was because of trying to ease up server stress for the endwalker launch. Giving EXP after every individual kill across who knows how many instances at once was probably an easy target to get rid of to ease stress on the duty finder server. I believe they did the same thing for spiritbonding calculations too?
I'm not sure why people are stating bots or farming trash mobs for exp as if it were fact. If you don't know the answer, be honest.
I think it was a combination of factors because I distinctly remember them mentioning the trash farming as something they wanted to cut down on.
It wouldn't have really done anything to affect the RMT bots because they're generally farming dungeons for the gil drops, not EXP.
Last edited by KageTokage; 04-01-2022 at 06:59 PM.
The bots, man. It's because of the bots.
I never said dungeons are engaging or amazing content. But when the mobs had exp it at least made the race to the bosses feel like you're at least achieving something extra on the side which, for me, made trash palatable. Now everything just feels like its in the way.
Not trying to argue any points here. Its just how I feel about the change.

Dungeons were my favorite content to do actually. I like dungeon crawling and fighting lots of enemies....but the devs don't seem to care about improving anythingI never said dungeons are engaging or amazing content. But when the mobs had exp it at least made the race to the bosses feel like you're at least achieving something extra on the side which, for me, made trash palatable. Now everything just feels like its in the way.
Not trying to argue any points here. Its just how I feel about the change.



idc what they want to say, but no drops and no exp in trash mobs makes dungeons feel bad.
If anything, they should add a token or something that has a chance of dropping from trash mobs that allow you to purchase dungeon drops since farming them, esp for orchestrations, minions and glam, can be painful. At least this way the mobs would feel at least a little beneficial. Stripping all rewards and even exp from something, even if they shift it somewhere else, is just one of those "what on earth are you thinking" moves.
Why do you or anyone else care? They moved the mob exp into the bosses.


Pulling all of the trash was already a huge waste of time anyway. This just changed it so that people can now easily recognize that it's a waste of time without people in groups arguing about wanting to clear the dungeon or not.


Sounds more like a badly designed dungeon or possibly a bigger underlying issue. Why would a dev make something that both sides believe is waste of time?
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