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  1. #1
    Player
    Snowdove's Avatar
    Join Date
    Jun 2018
    Posts
    84
    Character
    Faline Starsong
    World
    Balmung
    Main Class
    Arcanist Lv 79

    Why no dungeon trash exp?

    Why did they take away exp from dungeon trash? Now trash feels like a waste of time.


    Did they take a page from World of Warcraft and #FunDetected?
    (3)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    No.

    It's because people were abusing the initial trash pulls in some dungeons to farm EXP faster then committing to a full dungeon run would.
    (16)

  3. #3
    Player
    Xerkrosis's Avatar
    Join Date
    Sep 2013
    Location
    Ishgard!... I'd like to say, but it was Ul'dah
    Posts
    145
    Character
    Lyaeria Rikason
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KageTokage View Post
    No.

    It's because people were abusing the initial trash pulls in some dungeons to farm EXP faster then committing to a full dungeon run would.
    Sounds like a political answer. I believe they've done it to remove strain on their servers held together with tape & glue.
    (2)

  4. #4
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,409
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    This was done to make it more difficult for bots to farm dungeons.
    (7)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,041
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Aside of bots, I suppose it's better for ensuring that players get the full amount of EXP from the earlier dungeons where the standard approach is to skip all the side passages and enemies.
    (7)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    some dungeons got abused in terms of exp
    it was actually better to kill all the trash and leave at the first boss in Doma castle and rinse repeat.
    (1)

  7. #7
    Player
    Jagick's Avatar
    Join Date
    Aug 2021
    Posts
    236
    Character
    Jagick Valarius
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Snowdove View Post
    Why did they take away exp from dungeon trash? Now trash feels like a waste of time.


    Did they take a page from World of Warcraft and #FunDetected?
    I believe they removed all of the trash mob XP and gave it to the bosses (or the final boss) to encourage actually finishing the whole instance. It actually let's you clear more quickly if you want the experience. You don't have to hunt down absolutely everything now.
    (2)

  8. #8
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    907
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jagick View Post
    You don't have to hunt down absolutely everything now.
    some habits die hard cause theres still lots of tanks that try to go for that full clear
    (0)

  9. #9
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    I don't like it, to be honest. Now if someone pulls trash that didn't need to be pulled, instead of thinking "oh well more exp" its, this is a huge waste of time. I think it's made dungeons feel more tedious.
    (12)

  10. #10
    Player
    DeltaCyan's Avatar
    Join Date
    Apr 2016
    Posts
    53
    Character
    Glacia Ruriair
    World
    Cactuar
    Main Class
    Viper Lv 100
    I believe they said it was because of trying to ease up server stress for the endwalker launch. Giving EXP after every individual kill across who knows how many instances at once was probably an easy target to get rid of to ease stress on the duty finder server. I believe they did the same thing for spiritbonding calculations too?
    Plus none of that EXP is gone, finishing the instance is the same amount, if not more, than it was before.
    (2)

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