As an aside, the latest seasonal event made me realise that there really isn't much in the way of suspense left in the game these days. The premise of the event in question is a fashion show and I had a strong hunch that our character would win and that's exactly what happened.

Does anyone else find it boring? I don't play narrative heavy games to have my ego stroked so the idea that the player character succeeds at almost every task - be it major or minor - simply doesn't do anything for me. Even indirect aid provided by the player character usually results in victory for the NPC in question. Which, again, feels boring to me. We don't see or experience much in the way of a struggle on any meaningful capacity it seems. Which is ironic given the supposed 'themes'.

It just feels off for the characters who genuinely struggle to all end up killed off by a supposedly well meaning 'herois' whereas those who get every possible advantage and 'I WIN' button handed to them are praised as saviours...despite doing very little of note.

Ah well. The Live Letter is tomorrow and the trailer for 6.1 should arrive as well. I'm curious to see what is in store next, though I'd be lying if I said I wasn't having much more fun with other games at the moment compared to this one.