Quote Originally Posted by linayar View Post
Sure, why not? I think you're putting too much emphasis on per GCD damage rather than overall damage per time.

Alternatively, we can let healers give damage buffs to the party from their healing rotation via combos and such. There are ways to help with party damage than direct per GCD attack.
Your overall damage over time is going to decrease the more GCDs you spend on non-contributing casts, like pointless heals. Damage is the metric that matters the most in this game—by the developer’s own design, since they have removed every other interesting aspect of combat, and seriously reduced the impact of others (like healing—the amount healers have to heal has steadily decreased throughout the expansions). Since damage is the most important metric, it makes sense that it gets the most focus.

As for the importance of your GCD, I will direct you to the concept of ABC: Always Be Casting. Your GCD matters. What you use that GCD on matters even more. A damage GCD is far more important than a healing GCD that results in a significant or complete overheal because the damage GCD contributes to damage. Overhealing contributes nothing. A GCD used on healing that is not needed is pointless, and will not contribute anything to your team.


As for your second point:

Why would the developers ever implement damage buffs proc’d by healing rotations? What is the point in that when every other damage button is an oGCD weave (with the sole exception of Technical Finish)? It would be far simpler—and it would fall in line with content and job designs—to give healers buffs like Bravery that are oGCD and can be weaved between GCDs. Instead of locking them into a pointless healing rotation that will likely result in no meaningful healing when the buff is actually needed. Buffs are not deployed willy-nilly—they are on a relatively strict timer. If your buff alignment falls on the 2-minute mark, and there’s no outgoing damage during that 2-minute mark, well you’re contributing pointless healing to get a buff out when it would be far more meaningful to weave in an oGCD buff and continue to cast damaging spells.


You seem to be highly fixated on creating a system for healers in this game that not only goes against the content design, but that also implements healing purely for the sake of making healers heal. Even if it’s straight overheal and not at all meaningful or contributing to the party. I think you need to educate yourself more on encounter design in this game; and how healers actually function before making anymore suggestions.