Quote Originally Posted by Jeeqbit View Post
I don't think there is a disconnect. Yoshi-P could see that there was a gap between tanks who used tank stance and those who used their damage stance, so it was changed. He could see that players felt pressured to get "basic" actions such as Provoke, so classes were "homogenized" as people put it with role actions and pointless cross-class skills were removed. He could see that the more complicated classes were hardly used, so they were made simpler and I see a lot more people playing them now.
I don't think it was changed because there was a gap between tank stance and dps stance. I think it is because the balance was so bad that even then healers were able to heal tanks that did not use tank stance. The purpose of tank stance and dps stance was to allow the off tank to do more damage while also reducing the risk of agro. Problem was eventually threat tanks generated was so high and damage taken was so low that there became little need for tank stance. Instead of doing the more complicated thing and balance the two they simply said we will just remove them all together, give tanks a trait to take less damage and make tank stance mandatory for them to generate threat. Now we can pretend that the removal of stance dancing was because players did not like it, but then why do we even have tank stance right now where tanks have to turn it off and on depending if they are MTing or OTing? Stance dancing still exists on tanks but the benefits of doings it properly have been lessened.

Adding provoke to all the tanks was not what homogenized them, it was when every tank got the same cool downs with a different names, removing the different debuffs they had, and the removal of dps stance which is where there uniqueness came from that homogenized the tanks. From my point of view this was not done to make the game simpler for players it was done because they were too lazy to balance this.

As far as people playing more complicated classes now that they are simpler I would have to see statistics to back that claim up.

Quote Originally Posted by Jeeqbit View Post
A complex damage rotation might cause a healer to not heal out of fear of breaking their rotation or doing it sub-optimally. If one of your 3 dots expired, imagine you have a choice of refreshing that or healing. This argument makes a lot of sense, but it is less of an issue when most heals should be done with off-globals.
It did not stop healers from playing them previously, so why would it suddenly stop them now. You have more healers changing jobs currently because the role is boring than you did when it was complicated. Once again you can see where Yoshi P has stated that healers are not even meant to DPS they are meant to heal and that we should be able to complete the content with out healers DPSing and they should have to be focusing on healing. The content itself has never reflected this well even in a lot of Alexander fights. Most cases healers are needed to DPS to meet some DPS checks, and damage taken is typically so low they can heal using only OGCDs and an occasional AOE. So again there is a disconnection with what Yoshi P believes the game play is and what players are actually doing.

I HIGHLY doubt Yoshi P actually plays this game nearly as much as he claims to.