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  1. #51
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,612
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Nekokaori View Post
    And mele is just as bad you do a 1-2-3 combo then throw in a few other moves based on situation or timing

    essentally every single job plays like the last at the core of it the gameplay and combat is the exact same if you master 1 job you basicly have a core understanding how to quick mater every other job in the game "Because the core and the combat is essentally the same with every single job in the game just with diffrent names and different utility boost in some cases.
    Have you actually played every job at a high enough level to make that evaluation? Bard, for example, doesn't have a 1-2-3 combo. Dragoon has two [1-2-3/1-4-5] combos, to be used at different times in gameplay, followed by a 6-7 (or 7-6) addition.

    The only reason you can figure out the "core" of combat so easily is because it is based on GCDs and oGCDs, and similar jobs (Ranged Magic DPS: Black Mage, Summoner, Red Mage) have similar capabilities, but different playstyles. Black mage can't move around as easily as the other two. Red Mage is extremely proc-based. I prefer the Summoner playstyle, even after the 6.0 changes.

    The fact that I don't have to switch out skill trees in order to become a Summoner or a Scholar, the fact that I don't have to switch to an alt in order to play a Bard: this is the real 'customization' in this game. Something not offered by the majority of MMOs I've every played.
    (8)

  2. #52
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nekokaori View Post
    i will gladly take 1.0 over what the combat is now hell id even take ffxi back if they just upgread graphics and put it on ps5
    Dear God no....FFXIV 1.0 was BAD. You clearly didn't play it.

    Also, FFXI? Really? The game that does the exact same thing with static jobs? I mean that game you literally idle for 5 minutes and then pop a weaponskill and just use your subjob for random perks.....or just 99% of the playerbase doing /nin back in the day because lul utsusemi. Why would you ever want to return to that game? FFXI holds a special place in my heart, but my goodness that game was a GRIND and its combat was.....not really all that engaging.
    (5)
    Last edited by Ransu; 03-23-2022 at 10:09 AM.

  3. #53
    Player
    Nekokaori's Avatar
    Join Date
    Mar 2022
    Posts
    150
    Character
    Kaori Yurei
    World
    Lamia
    Main Class
    Archer Lv 57
    Quote Originally Posted by DPZ2 View Post
    Have you actually played every job at a high enough level to make that evaluation? Bard, for example, doesn't have a 1-2-3 combo. Dragoon has two [1-2-3/1-4-5] combos, to be used at different times in gameplay, followed by a 6-7 (or 7-6) addition.

    The only reason you can figure out the "core" of combat so easily is because it is based on GCDs and oGCDs, and similar jobs (Ranged Magic DPS: Black Mage, Summoner, Red Mage) have similar capabilities, but different playstyles. Black mage can't move around as easily as the other two. Red Mage is extremely proc-based. I prefer the Summoner playstyle, even after the 6.0 changes.

    The fact that I don't have to switch out skill trees in order to become a Summoner or a Scholar, the fact that I don't have to switch to an alt in order to play a Bard: this is the real 'customization' in this game. Something not offered by the majority of MMOs I've every played.
    in stormblood i had every job maxed outside of white mage and paladin (simply because i hate holy theme) on my account that had its email hacked so i can retreive it
    (0)

  4. #54
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nekokaori View Post
    in stormblood i had every job maxed outside of white mage and paladin (simply because i hate holy theme) on my account that had its email hacked so i can retreive it
    Some jobs have received some changes since then, for better or worse. Others haven't played like you say they do since...well, they were created. Doesn't really sound like you have all of the information you need to be making all of these claims, and most jobs aren't as braindead as you seem to believe when played correctly. Even tanks and healers in their present state have a good bit going on, though healers still have significantly less to do by comparison nowadays. I will never defend healer job design as it currently stands.
    (2)
    Last edited by Vahlnir; 03-23-2022 at 10:15 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #55
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ransu View Post
    People keep saying this, but I just don't buy into it. There's always going to be similarities in basic setups, but my SAM feels nothing like my MNK just like my MNK feels nothing like my RPR just like my RPR feels nothing like my DRG. I can't comment on healers because I can't stand healing, but all the melee dps playing different enough and none of the magic dps play similarly at all.
    Reaper is very similar to DRG and even more similar to Machinest. Sam is some what unique. When MCH was introduced, it was a better Bard, when Dancer was introduced it was a better Bard. Healers and tanks all play practically the exact same. There are some classes that feel vastly unique to others sure but for the most part if you have played 1 role you have played everything that role has to offer. Melee DPS probably has the most uniqueness of all the roles but even that is slowly going away. You can nit pick slight differences but for the most part the classes all feel very similar to play.

    Quote Originally Posted by Nekokaori View Post
    i will gladly take 1.0 over what the combat is now hell id even take ffxi back if they just upgread graphics and put it on ps5
    I really can't tell if you are trolling or not. As most of your comments are borderline moronic.

    Personally I think introducing class synergy back into the game would be a good start. And there is always the excuse that a class will feel left out, but even in the current iteration of the game why bring for example a MCH over anything else since it does not provide any buffs, and has the lowest average RDPS.
    (3)
    Last edited by IdowhatIwant; 03-23-2022 at 10:25 AM.

  6. #56
    Player
    Nekokaori's Avatar
    Join Date
    Mar 2022
    Posts
    150
    Character
    Kaori Yurei
    World
    Lamia
    Main Class
    Archer Lv 57
    Quote Originally Posted by IdowhatIwant View Post
    Reaper is very similar to DRG and even more similar to Machinest. Sam is some what unique. When MCH was introduced, it was a better Bard, when Dancer was introduced it was a better Bard. Healers and tanks all play practically the exact same. There are some classes that feel vastly unique to others sure but for the most part if you have played 1 role you have played everything that role has to offer. Melee DPS probably has the most uniqueness of all the roles but even that is slowly going away. You can nit pick slight differences but for the most part the classes all feel very similar to play.



    I really can't tell if you are trolling or not. As most of your comments are borderline moronic.

    Personally I think introducing class synergy back into the game would be a good start. And there is always the excuse that a class will feel left out, but even in the current iteration of the game why bring for example a MCH over anything else since it does not provide any buffs, and has the lowest average RDPS.
    sure because I much prefer how they use to design games, than the people pleaser for ppl who honestly have no place gaming by dumbing down things like they are now.

    Atleast back then u had to think "is this monster a fire type or is it a ice type" "should i use fire or blizzard or other attacks on this monster" also ffxi had merits were you could make choices to self design. I will take any customization to style combat over what they call good anymore, ffxiv jobs honestly havent been good since stormblood
    (1)

  7. #57
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nekokaori View Post
    sure because I much prefer how they use to design games, than the people pleaser for ppl who honestly have no place gaming by dumbing down things like they are now.

    Atleast back then u had to think "is this monster a fire type or is it a ice type" "should i use fire or blizzard or other attacks on this monster" also ffxi had merits were you could make choices to self design. I will take any customization to style combat over what they call good anymore, ffxiv jobs honestly havent been good since stormblood
    Those are things you never had to think or care about in this game. So I am not sure why it is even being brought up.
    (2)

  8. #58
    Player
    Zaniel's Avatar
    Join Date
    Dec 2021
    Posts
    381
    Character
    Zaniel Taephen
    World
    Sophia
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Nekokaori View Post
    Now before you go on "there will be a meta" to this stop that thought, id rather there be a meta than being given no options, atleast with a meta i can decide to tell ppl to screw themself and build the way i want like in d2.


    So my thought is simple let every class/job pick from the blue mage spells they learn, up to 3 abilitys to use. This would allow for the jobs to be intresting adding fun to all equally, and allow us to have some fun experimenting, and creating an invidual of said job than everyone being the same
    This "talent" or spec based game design is exactly why WoW (and many others that follow this design choice) is completely impossible to balance. FF14's skill expression is what you can accomplish with THAT character/job, not in a "spec building" stage and I am forever grateful they chose this design philosophy. It's part of why you can bring any class to any encounter and not be kicked because "not Night Fae Fire Mage with X Legendary item".
    (3)

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zaniel View Post
    This "talent" or spec based game design is exactly why WoW (and many others that follow this design choice) is completely impossible to balance. FF14's skill expression is what you can accomplish with THAT character/job, not in a "spec building" stage and I am forever grateful they chose this design philosophy. It's part of why you can bring any class to any encounter and not be kicked because "not Night Fae Fire Mage with X Legendary item".
    For all its many added layers of customization (specialization, race [with actual abilities], talents, covenant, conduits, trinket choice, legendary effects, etc.), and more diverse fights, the gap between an optimal and half-assed build or, say, the best and worst spec (despite those compounding differences due to layers of customization) is still only some quarter of performance there, compared to our sixth of performance here.

    For how tightly that focus on balance, if we wish to consider the lack of any meaningful customization beyond job choice as such, constrains us, I'd expect that balance to be, well, tighter.


    That being said...
    Quote Originally Posted by Nekokaori View Post
    At least back then u had to think "is this monster a fire type or is it a ice type" "should i use fire or blizzard or other attacks on this monster" also ffxi had merits were you could make choices to self design.
    Merits were not a particularly good example of customization and element(al affinitie)s alone merely make for job exclusion and/or waste of half or more of any element-based job's toolbar.
    (1)
    Last edited by Shurrikhan; 03-23-2022 at 11:20 AM.

  10. #60
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    344
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    Then go play those games where you play the same build the entire time and never respec to another skill tree.



    I've said no such thing. I simply believe FFXIV's approach is better and has allowed us to have more unique jobs while other games spend more time balancing than they do releasing new classes.
    What a sheep
    (1)

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