you literally said you were allergic to builds in games lolHe was wasting it by splitting it 25/25. Doing anything other than all 50 into a stat was literally a waste of stat points. Its why they removed it from the game.
No one's allergic to it. Its just that this game has proven its unnecessary and makes balancing easier. People go on about class customization in games, yet 99% of the time the first thing players do is google "best build" and everyone forges themselves into a cookie cutter anyways.
The simplicity of class designs in XIV is fantastic. You have a selection of jobs to play for each role and you can play whichever appeals to you most. End game has a variety of sets with different stat allocations plus materia allocations if you wanna go "against the norm" for your jobs stat build.
We don't need 3 different trees and "hybrid" builds for every job. If we had all that crap we'd still only have like 8 jobs instead of 19.
Then go play those games where you play the same build the entire time and never respec to another skill tree.
I've said no such thing. I simply believe FFXIV's approach is better and has allowed us to have more unique jobs while other games spend more time balancing than they do releasing new classes.
there isnt a build variety at all though removing it completely you basicly done every player into a drone running on auto pilot with the job, hell anyone could essenitally make a bot with just a autokeying program with how they have it to clear stuff perfectly lolThe more different builds a game can have the more harder the game is to balance.
You can either have well balanced builds or a wide variety of different builds.
No game has figured out how to have both.
Some games go for variety and hope to have a vast majority of builds be viable for content that most players play.
Other games try to have every build relatively balanced so that no one is excluded because they chose to play a specific build.
You want the former. SE has chosen the latter. I highly doubt that that's going to change anytime soon for one main reason:
How they are handling the balancing and build variety is working. You don't make drastic changes to a game's playstyle unless you're already hurting numbers wise. Because players choose to play specific games for specific reasons and drastic changes can mean you've alienated your core game player base.
plus *cough* they drasticly changed ast from its stormblood orgin and tbh same with bard
And this is different from specs/skill trees how? My fury marauder in swtor has played the same rotation for years and the utilities you chose made little difference outside of adding passives to stuff. I could switch to carnage or annihilation spec, but I'm still a marauder playing either burst, sustained or dot, but I have to have a unique gear set for each spec. FFXIV if I want to play something different I just switch jobs. Same concept, better approach imo. The uniqueness of multiple job fantasies > 3 specs of the same class.
This thread is a great example of why designing a game according to forum posts is not a recipe for success.
We keep getting new Jobs that are just a similar or better version of another, that they have to constantly fiddle with cause its not balanced. I would rather them rework a good portion of the classes and battle system than get another job.This game has added 10 new jobs since ARR launched 9 years ago. WoW in its 18 years of running has added 3 classes. I'd rather this game stick to the formula of unique jobs if it means we keep getting solid new jobs every expansion over them constantly fiddling with each job having this wide variety of specs that would divulge into a complete nightmare of balancing.
okay im going to tell you why its not the same thing and its simple and obvioseAnd this is different from specs/skill trees how? My fury marauder in swtor has played the same rotation for years and the utilities you chose made little difference outside of adding passives to stuff. I could switch to carnage or annihilation spec, but I'm still a marauder playing either burst, sustained or dot, but I have to have a unique gear set for each spec. FFXIV if I want to play something different I just switch jobs. Same concept, better approach imo. The uniqueness of multiple job fantasies > 3 specs of the same class.
if You switch from lets say Black mage to Summoner (atleast it was like this)
no matter what your black mage will always follow a similar set of fire- fire fire fire fire fire then if u get firestarter pop fire 3 then blizzard 3 to get mp and keeping thunder up it was like this essentally for the majority of game play (yes i know later they add more moves) that wasnt much diffrent than poping off bio-miasma- then ruining and using bahamut and mega flare inbetween cast the core of it was essentally the exact same game play the only difference being names within the same role.
And mele is just as bad you do a 1-2-3 combo then throw in a few other moves based on situation or timing
essentally every single job plays like the last at the core of it the gameplay and combat is the exact same if you master 1 job you basicly have a core understanding how to quick mater every other job in the game "Because the core and the combat is essentally the same with every single job in the game just with diffrent names and different utility boost in some cases.
People keep saying this, but I just don't buy into it. There's always going to be similarities in basic setups, but my SAM feels nothing like my MNK just like my MNK feels nothing like my RPR just like my RPR feels nothing like my DRG. I can't comment on healers because I can't stand healing, but all the melee dps playing different enough and none of the magic dps play similarly at all.
So what? That literally applies to every game. Every subtlety rogue in WoW plays exactly the same with only minor differences in talent choices. Every fury marauder in swtor plays exactly the same with only minor variations in utilities. Your base skills and rotation are going to be the same always. This applies to every single tab target mmo.okay im going to tell you why its not the same thing and its simple and obviose
if You switch from lets say Black mage to Summoner (atleast it was like this)
no matter what your black mage will always follow a similar set of fire- fire fire fire fire fire then if u get firestarter pop fire 3 then blizzard 3 to get mp and keeping thunder up it was like this essentally for the majority of game play (yes i know later they add more moves) that wasnt much diffrent than poping off bio-miasma- then ruining and using bahamut and mega flare inbetween cast the core of it was essentally the exact same game play the only difference being names within the same role.
And mele is just as bad you do a 1-2-3 combo then throw in a few other moves based on situation or timing
essentally every single job plays like the last at the core of it the gameplay and combat is the exact same if you master 1 job you basicly have a core understanding how to quick mater every other job in the game "Because the core and the combat is essentally the same with every single job in the game just with diffrent names and different utility boost in some cases.
And if you wanna go to the extreme of your blue mage example. FFXIV 1.0 had a cross class system where you could basically use almost any skill from any class.....it was horrible. In 2.0 the leftovers of that system was such a broken mess due to the how open the cross class system was that at certain points the base class was stronger than the job and you were REQUIRED to level certain classes to get specific buffs for your main. Getting rid of that system was the best thing they ever did.
There's nothing wrong with XIV's system. If you want broken builds go play something like lost ark.
Last edited by Ransu; 03-23-2022 at 09:52 AM.
take off ur animations and it does feel exaclly the same the only real difference between job a and job b is its animation other than minior things like ur dot last almost a full min unlike other jobs on samPeople keep saying this, but I just don't buy into it. There's always going to be similarities in basic setups, but my SAM feels nothing like my MNK just like my MNK feels nothing like my RPR just like my RPR feels nothing like my DRG. I can't comment on healers because I can't stand healing, but all the melee dps playing different enough and none of the magic dps play similarly at all.
i will gladly take 1.0 over what the combat is now hell id even take ffxi back if they just upgread graphics and put it on ps5People keep saying this, but I just don't buy into it. There's always going to be similarities in basic setups, but my SAM feels nothing like my MNK just like my MNK feels nothing like my RPR just like my RPR feels nothing like my DRG. I can't comment on healers because I can't stand healing, but all the melee dps playing different enough and none of the magic dps play similarly at all.
So what? That literally applies to every game. Every subtlety rogue in WoW plays exactly the same with only minor differences in talent choices. Every fury marauder in swtor plays exactly the same with only minor variations in utilities. Your base skills and rotation are going to be the same always. This applies to every single tab target mmo.
And if you wanna go to the extreme of your blue mage example. FFXIV 1.0 had a cross class system where you could basically use almost any skill from any class.....it was horrible. In 2.0 the leftovers of that system was such a broken mess due to the how open the cross class system was that at certain points the base class was stronger than the job and you were REQUIRED to level certain classes to get specific buffs for your main. Getting rid of that system was the best thing they ever did.
There's nothing wrong with XIV's system. If you want broken builds go play something like lost ark.
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