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Thread: Ninja or Monk

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  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by wereotter View Post
    That said, if you're not getting to enrage on the fight, then this is even less of an issue.
    Yeah, when people say "problem" in this context, they really mean 'parse problem' rather than 'clear problem,' haha.

    The death issue with NIN can be rough in terms of trick alignment, but the key there is to not die

    Back to OP, g'luck with MNK! I think I may have to start leveling one myself to give it a try (though I doubt that any other class could get me to switch mains from NIN).
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  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,110
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    Yeah, when people say "problem" in this context, they really mean 'parse problem' rather than 'clear problem,' haha.

    The death issue with NIN can be rough in terms of trick alignment, but the key there is to not die

    Back to OP, g'luck with MNK! I think I may have to start leveling one myself to give it a try (though I doubt that any other class could get me to switch mains from NIN).
    I mean it's more just that your cooldowns will go out of alignment. Double checked it last night and yeah riddle of fire comes up right as the boss jumps for it's final dash attack. BUT after it comes back you've only got maybe 90-ish seconds left in the fight before enrage anyway, so it's not a huge deal. Just meant needing to pop riddle of fire and use the AOE skills to charge up an elixir field so I had the lunar nadi when the bird came back.

    Was under the impression that ninja was even more strict, though, regarding needing to use your cooldowns at fairly specific times, making boss jump phases more of an issue with things going out of alignment. But maybe the devs timed things in such a way that they're less of a problem than I assumed they would be?
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