I'd like to see positional requirements removed from the second boss. Feels like punishing melee characters for no good reason when most of the fight requires running in circles around it to dodge AoEs. But it's a minor thing.




I'd like to see positional requirements removed from the second boss. Feels like punishing melee characters for no good reason when most of the fight requires running in circles around it to dodge AoEs. But it's a minor thing.
You can, at least on RPR, plan your rotation around where you're going to dodge AoEs and use true north during the chasing AoEs to not miss positional attacks. I imagine it's similar for other jobs.
As a BLM... lol. You don't always get to get a perfect parse. Missing positionals is an incredibly minor dps loss in the grand scheme of things. I'd rather have engaging mechanics than fighting training dummies.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




