i'm just going to say this, the gameplay honestly has always been meha its had its amazing moments like ast when it was first added up to the end of stormblood, even grindig fates in eurka was fun and i loved the black mage outfit and some of the fates there were really fun. However 1% of the games combat being fun is a bit sad..
Now story wise i have no issues with in fact overall id give the story an 8/10 (why only 8 simple) its just way to basic of a story light goes woohoo whoo black darkness is bad bad bad death to it kinda thing (its really annoying to be honest) From the very moment we learned a certain truth in heavenward i was on the side of the dragons and wanted to destory ishgard myself, many characters in the story are amazing and if ffxiv was an anime i would probaly pay for lots of merc however.. as a game i wouldn't say its all that amazing...
Gameplay wise its like a 4/10
story again is like 8/10
but the graphics/customization id say is around 7/10-9/10 depending on your race
I remember when we on the english side, had the pair of the fatdude idk his name the skinny guy who would talk about the game for live letters, and do things not just 2 people throwing togeather a join us and clear this bullshit...
I actrually had alot of respect for live letters when we had those 2 guys who actrually went over things during the "duty commence" instend of just 2 girls throwing togeather a lets clear this and this lol
I actrually had respect for the game up until the end of stormblood, although i had a few complaints due to how i view things story wise and the entire summoner issue back then.. but overall i had a huge amount of respect.
Not only did they have fun jobs to play stormblood and below, they were nice honestly the stuff we got all felt good even if u didnt like it, you would try it once and maybe love it.
Even after i quit i kept up watching hoping for something to reinterest me which the only reason i returned was for the islands thats it they say reaper is original job but its not its a mele vincent, the sage is just well penny from rwby tbh
Last edited by Nekokaori; 03-22-2022 at 05:00 AM.
Thats basically what a lot of the complaints are.. The game has lost it's identity. its lost the things that set it apart from the rest. its lost it's depth and engaging gameplay..
it's become "just another game" as you put it. everything that made it what it was has been dumbed down to hell..
This is true though. as i said earlier. in trying to catar to everyone they ultimately cater to no-one. the game is an MMO it needs to be a n MMO not some single player junk.
it's a final fantasy. it needs to be a final fantasy not some generic wow copy junk...
this direction they're going is almost as dumb as itd be for activision or something to target there next call fo duty game at elder scrolls players and fans... building an mmo and then targetting single player gamers instead of mmo gamers is just backwards.
Read an interesting article recently that i think you could apply many of its points to FFXIV
Here
basically about how games publishers and developers have big lessons to learn. and depth is better than shallowness and simplicity.
Blizzard's thought process was likely, "If it's easier, more people will play," but looking at the subscription numbers, it seems to have had the opposite effect. Furthermore, Blizzard had to actually go out of its way to revive the old game's expansions, as "WoW Classic," to stop players from building their own pirate servers based on older builds, back to a time when the game actually had more depth.
Last edited by Dzian; 03-22-2022 at 06:35 AM.
Well, Blizzard targeted single player games players and you see how they melt down on some random element of them game from time to time. Since Legion on WoW forums some people went nuclear when they had to do M0 for a world quest or for some profession unlock quest or rewards topics (or more accurately - spite complaints/spite induced game changes ideas against players that don't play like them and that there is content they never can run without hard carry if at all).
FF14 is trying to invite FF single player players that did not played it for years due to online nature - sounds weird. Either they are fanatical enough to never complain or it will go downhill really quickly ( https://www.reddit.com/r/Asmongold/c...icult_for_wow/ - this is a typical single player in WoW ). The game already doesn't require job stones, job quests, sane ilvl of gear and so on... and with Trust they will be hidden from MSQ but will show up for optional instances sooner or later.
The article isn't fully correct. The talent trees are an illusion of choice as now anyone aiming at anything "good" will follow the meta with BiS builds. Classic was a success because it was a WoW where player mattered way more and the game was more than just end-game at current patch and retention metrics.Earlier World of Warcraft talent trees (left) allowed for some degree of creativity, but the modern ones (right) simply offer rigid choices every few levels, with options that are all-too-often mathematically inferior.
Last edited by sharknado; 03-22-2022 at 07:00 AM.
Yeah you're giving them waaay too much credit. There was a recent Famitsu interview with Yoshi-P, Ishikawa, and Oda and the translation is on reddit. Ishikawa rewrote the Endwalker ending in late 2019 during the middle of Shadowbringers, "the team didn’t really think about how the story would continue long term" back in Stormblood, and the backstory of the Ascians was only planned in the leadup to ShB. This particular snippet from the interview blows my mind:
Frankly I'm amazed they managed to even finish the damn story, but they did and it came across feeling pretty half-assed to have "the Sound from within the earth" turn into a sentient version of Twitter deciding that humanity is shit and deserves to die.Yoshida: Even back during ARR, HW and SB, it was said “we don’t have detailed lore yet for what the Ascians’ goals are, so let’s just have them be doing bad stuff in the background.”
Ishikawa: Its easy to think we planned it out in advance, but in truth thats wrong, the original Ascian lore we had only went as far as “looks like they’re doing bad stuff”.
Oda: Ofcourse, we made use of some lore we came up with earlier too.
I don't think this is a good arguement. What something is in technically terms ("illusion") isn't what matters. What matters is how a given systems feels and how people perceive of that system. Thus, "illusion" in and by itself doesn't account for affectual values and interests that are provided by any given system. Glamour is a perfect example of affectual value.
Theorycrafting was massive back then with the old talent trees. There was a lot of tweaking going on often with slight variations in specs depending on stat caps etc. For the most part it was cookie-cutter, but the system allowed for interesting theorycrafting, slight tweaks and fun builds. These old trees undoubtedly added far more value to the game than the new ones ever have.
Last edited by Imoye; 03-22-2022 at 09:05 AM.
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