Quote Originally Posted by HyoMinPark View Post
In terms of your percentages, any “amount required to heal” mechanic is still subpar to the other three, in that they do not have an “amount required to heal” attached to them.
Without WD lasting significantly longer, there is no rewarding aspect of it to justify the risk, I agree.

Let me use a ridiculous example then. Walking dead lasts 5 minutes.
Yes, ridiculous but I'm having to be ridiculous if you're going to say something like any amount required to heal is too much. Depends on the reward.

As for many other replies (not you Hyo) I feel like I've been dragged into an argument to defend positions I don't have, which I will not do.
The point is that you can fix to good enough levels without a complete overhaul by turning the knobs instead.

If you reduced the hp required to heal so something stupid low like 25% and had walking dead last 20 seconds, and say its still fundamentally unworkable, at that point we would just be arguing for the sake of arguing.