Quote Originally Posted by HyoMinPark View Post
This would be suboptimal healing. At an optimized level, neither a SCH or SGE are touching their GCD shields. So in these settings, DRK still wouldn’t be using LD because it would cost the healers. Why would the healers opt for LD, blowing more resources than necessary, AND GCD shielding, when they can just have the WAR Holmgang? Or the GNB Superbolide? They are still spending significantly less resources on both of those. Even in a non-optimized or casual setting, this is the case.

While SCH can force a Crit Adlo with Recitation, SGE does not have an equivalent to that—and one crit shield is not going to cover the majority of a tank’s HP. So again, we are now forcing healers to spend more resources to heal Living Dead where they use significantly less on any other tank immunity (or none at all with Hallowed Ground).

I don’t think you understand the issue of LD versus the other immunities. Especially not in terms of the healing requirements and how much of a resource drain LD is compared to the other three for any healer that isn’t a WHM.
Oh, well I tried to impress that I think 100% is too much. I don't want to boldly throw a number out there because it'd just be arbitrary, but so is 100%. So I'll throw an incorrect number out there thats just as arbitrary. 50%. No wait, too easy, 70%. Ahh, too hard, 60%. No wait, 62.5%. Yes, 62.5%, that is The Correct amount needed to be healed or shielded.
:P yaeh I get it, I just didn't want to put a number out there.

At the same time I know that the duration of the invul doesn't even matter in the context of raiding it could be 3 second holmgang on a 2 minute cooldown and Zenos and The Balance would call it the best invul in the game, cause its just to eat a TB thats it. But it would be a garbage invul in other use cases.
If dungeons didn't matter to the devs then they'd all be on 4 minute cooldowns. I do respect their use cases in raids, but if people want to insist that dungeons dont matter then theres nothing that can really be said, other than the devs and many others unequivocally disagree.