Quote Originally Posted by IdowhatIwant View Post
IMO a good example of this is the introduction of soloing the story from 1 - 90 through a newly implemented trust system. This takes a lot of dev time for something to appease what I would consider a smaller portion of the player base.
Yoshi-P said the main reason people were giving for not playing FFXIV is having to group with others. One of the Wildstar devs infamously said: "And solo players are tragically underserved in most MMOs – something like 65% of players tend to play largely solo (Massively Single-player, as it were)." WoW also ended up having to add LFR to justify the resources going into raids, prior to that they were open about the fact that only ~10% of the playerbase raided. I'm going to take their word for it that there's a substantial market of players who are not being catered to at the moment.