Yes, I do believe it was a gameplay improvement. It certainly allowed for a kind of optimization that has slowly been stripped from the job. While IJ optimization is still there, it’s not as meaningful anymore. But I do believe that it was a gameplay improvement when implemented in HW, and that gameplay was later expanded up in SB—and IJ was made to be even more meaningful then.
Then I misunderstood what you wrote—but it also was not clear that the above was what you were even saying, either.I never said IJ was spammed. I said it led to even less time being spent on anything but your spam. Which it has.
For filler spam, there is no other recourse but to basically add another button other than Burst Shot to BRD. Readding Straight Shot could alleviate this, since you would have to maintain it, and I would argue for having the self-buff be the original 20 seconds versus the 30 second version that the devs adjusted in SB. But removing IJ entirely and returning to manual DoT refresh would not really do much in terms of breaking up the filler monotony that you seem to be so fixated on. Giving BRD a 1-2 would just be copying DNC, and I’d rather not have that either.
If you remove IJ and add back manual DoT refresh to BRD as it is now, next you’ll have to address the issue of both DoTs allowing for RA procs on top of Burst Shot adding in a proc chance. If both your DoTs proc RA, you will have to lose a use of it. I feel like this is less of an issue with IJ despite it also proc’ing RA, since now we’ve reduced the number of skills that force proc a weaponskill that does not have a way to store procs from 3 to 2.
Personally, I don’t see the need for 45-second DoTs. I think they were fine as 30 second DoTs. It’s not a change I’m happy with, but I honestly haven’t been pleased with BRD since the ShB changes. Reverting back to 30-second DoTs is another option worth considering in my opinion—I’m not sure why the duration was upped to 45-second or what purposed this served, other than the developers wanting DoTs to be the same duration as songs—but even they aren’t perfectly 45 seconds.
But this is turning into a BRD adjustment thread—and the conversation is getting derailed. My original assertions about the actual thread topic still stand: BRD doesn’t have button bloat, and the amount of things you could condense are very few without changing aspects of how the job functions (e.g., making Mage’s change into Bloodletter while active—which then locks the ability out of the other two songs). The skills that could be removed are basically skills that you can get away with not even having on your bar now.