This happens every patch, I normally have 70+, but when a patch comes out it hits 0 pretty fast.
I'm hanging on to 20 anima for emergency teleportation now :P
I'm surprised there isn't much support for this from the "Anima ruins my immersion" crowd.. Doesn't this remedy their issue? Apparently they have a problem with the rest of the playerbase keeping their anima.. guess there not happy unless everybody else is unhappy..
And on that note.. I'd vote that we don't have an anima removal NPC. Forget'em and move on..
Why don't you all cut off your noses to spite your face?
Thats pretty much the point, people are too worried about how others get immersed in the game. I offer up a solution that would benefit people who don't want anima only while keeping the game the same for everyone else but some people are not happy unless everyone plays the way they do.I'm surprised there isn't much support for this from the "Anima ruins my immersion" crowd.. Doesn't this remedy their issue? Apparently they have a problem with the rest of the playerbase keeping their anima.. guess there not happy unless everybody else is unhappy..
And on that note.. I'd vote that we don't have an anima removal NPC. Forget'em and move on..
Replace anima with a system that allows you to indefinitely teleport between Aetheryte crystals?
That way you can teleport as much as you want, but you need to be near a crystal or node to do so, providing a more balanced focus between the adventurous and immersive travel anti-anima people want, while still allowing people to teleport without having to worry about anima conversion.
that would probably work pretty well.Replace anima with a system that allows you to indefinitely teleport between Aetheryte crystals?
That way you can teleport as much as you want, but you need to be near a crystal or node to do so, providing a more balanced focus between the adventurous and immersive travel anti-anima people want, while still allowing people to teleport without having to worry about anima conversion.
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