Results -9 to 0 of 46

Threaded View

  1. #29
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Alright, you asked for it bud.

    Quote Originally Posted by Deveryn View Post
    Clemency is part of what makes PLD the actual best tank in the game. I've had countless situations where I've been able to use that and other skills to help people hang on and get a fight done.
    Clemency interrupts GCDs, only useful when a Healer is dead, otherwise provides nothing to the table. Healers can use O-GCDs stronger than Clemency without a GCD cost.

    Quote Originally Posted by Deveryn View Post
    Cover is underrated, btw. There are a lot of effects in game that won't go through if the target takes 0 damage.
    Most mechanics in raids punishes you for trying it, SE made sure you couldn't for most. Eden Savage, Pandae Savage Cover could do nothing than your own uptime benefit, any other mechanic straight out killed you. HG won't block debuffs than Damage down debuffs. And SE placed in mechanics for tanks as DPS obtains mechanics making it virtually impossible.

    Quote Originally Posted by Deveryn View Post
    Some folks are too hung up on this idea of everything having to do DPS. Maybe they should stick to that realm of job to begin with. At the very least, look at playing one of the other tanks with more DPS in mind, like GNB.
    You can't clear Savage/Ultimate content 1st weeks without solid DPS, it's impossible. SE designed them around making sure every job is able to clear with their DPS outputs. Ninja was horribly useless for 2-3 weeks in Edens Gate Savage. Pld was near useless in Pandae Savage 1st week. Dungeons are meant to be cleared by everyone in the community, it's how they're designed. Speed is always going to be 1st choice if offered, majority do not wish 30-40 min dungeons.

    Quote Originally Posted by Deveryn View Post
    To any that say a healer's output will be enough, you haven't seen what some of them are (not) doing these days. They're trying to favor DPS in dungeons because they're told that's what works in raids. I've seen all kinds of missteps from SCH not using soil to WHM burning afflatus stacks IN BETWEEN PULLS for that one lily shot. I was working on my GNB's tank you achievement and I did most of that with a friend who I can trust to heal me. I've now shelved the job until next expansion.
    That's how it's always worked, and works in Dungeons. Here I'll make a brain dead example. DPS Healer vs Pure healer: Wall pull with DPS Healer, pack dies in roughly 30-50s, loads of MP to spare and cooldowns to spare. Wall pull with Pure healer, you waste almost 2 minutes fighting the same mobs and individually run out of resources for the next wall pull. Hello? DPS saves resources, it saves time, it saves cooldowns, it stops mistakes. Sage cannot operate without DPS, Whm loses all it's MP without Holy stuns and fast kills, Ast/Sch are mechanically designed to DPS. Healing received 20-30% cut making DPS all the more worth it.

    If I don't understand what you're talking about, you need to make better sense than trying to gate keep.
    (7)
    Last edited by Undeadfire; 03-16-2022 at 12:08 PM.
    Gae Bolg Animus 18/04/2014