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  1. #1
    Player
    ForteNightshade's Avatar
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    Limsa Lominsa
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    Kurenai Tenshi
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    Paladin Lv 100
    Quote Originally Posted by hagare View Post
    and you're still gonna press them.
    What? you think it's gonna be automatic?
    it's 123 vs 111
    you still press a button, either 1x3 or 3x1
    But you're still gonna press buttons 3 times. *shrug*
    Please don't quote me out of context. That was in response to your comparison combos to abilities like Enochian that weren't pressed whatsoever by decent Black Mages.

    As for combos themselves. A good number of people prefer the feeling of actually having to move their finger across different keys than spam one. You may find there's no difference, I, on the other hand, would hate Dragoon going from what it is now to 1222111112.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    hagare's Avatar
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    Cesan Duff
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    Tonberry
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    Dragoon Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Please don't quote me out of context. That was in response to your comparison combos to abilities like Enochian that weren't pressed whatsoever by decent Black Mages.

    As for combos themselves. A good number of people prefer the feeling of actually having to move their finger across different keys than spam one. You may find there's no difference, I, on the other hand, would hate Dragoon going from what it is now to 1222111112.
    huh. Decent BLM didn't use enochian. You learn something new every day.

    1222111112?
    I wonder what your rotation's like xD
    Because if you're being real, you will always be moving your fingers across different keys.
    an example. 1>2>1>3>4>1>5>1>c1> and so on and so on.
    You won't just be pressing the 3 GCD combos alone. Ever.
    Eh, it'll happen anyway. Somehow or the other.
    With every expansion, streamlining will happen.
    It happened before, it's happening now and it'll most definitely happen again.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by hagare View Post
    huh. Decent BLM didn't use enochian.
    REuse. Given Transpose (and later, Umbral Soul), there was no reason to drop Enochian, and therefore no reason to hit it more than once per instance.

    The only exception was long in-fight CSs, by which time its CD would be back anyways and BLM merely joined a long line of "screwed over" jobs, and less severely so than some others.
    (1)
    Last edited by Shurrikhan; 03-15-2022 at 03:15 PM.

  4. #4
    Player
    hagare's Avatar
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    Cesan Duff
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    Tonberry
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    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    REuse. Given Transpose (and later, Umbral Soul), there was no reason to drop Enochian, and therefore no reason to hit it more than once per instance.

    The only exception was long in-fight CSs, by which time its CD would be back anyways and BLM merely joined a long line of "screwed over" jobs, and less severely so than some others.
    No one said anything about reuse.
    And now you don't have to use it all.
    How, automatic. xD
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Quote Originally Posted by hagare View Post
    No one said anything about reuse.
    And now you don't have to use it all.
    How, automatic. xD
    A job that deals has a third the throughput of the second-worst job could be said to have "no" throughput. In that same sense, Enochian, as a button, was "not used" (with any frequency sufficient to warrant a button of its own) except by poorer players.

    Automatic, if the button is otherwise to be spent on an only once-per-instance button, is preferable. Even combat pots offered more nuanced and meaningful use.

    Quote Originally Posted by hagare View Post
    I'm sorry.
    My brain seems to be a bit wonky today.
    But can you explain what you're trying to say?
    Out of daily posts, sorry.

    Simply this:
    - You've misconstrued what was at its most extreme an obvious case of mild exaggeration. (A skill used once per instance is one that goes practically unused. "Not needing to be reapplied" was also explicitly mentioned previously -- multiple times, iirc.)
    - Turning Enochian into a trait was a good thing, and fits far better principles of button design that did having it as a separate action. (I'd even go so far as to say it was only ever made an action, instead of a trait, to better hype job trailers -- since the average player, especially back then, was shortsighted enough to think getting 5 new "actions" inherently more exciting than getting 5 new "actions or traits".)

    Quote Originally Posted by hagare View Post
    hmmmm.... a button that you only press once for the whole instance. Like the tank stance button?
    Due to tanks having reason, at least in 8-man content, to switch their stance off, there is at least some small point in having a tank stance button. There was none, however, for Enochian. The only punishment added to someone losing Enochian except in under 27 seconds from having used it before was that it'd require a half-second of weave time due to its animation.

    Enochian's punishment, moreover, was ill-aimed. It could only worsen the experience for the few players we least wanted to constrain while existing as a non-mechanic for everyone else. Imagine a fee, for instance, for making little money per day; though applied to other systems of the game, such would make about as much sense as Enochian having a cooldown, requiring weave-space, and needing its own button. There wasn't a single thing good about it outside of button fetishism.

    And I thought you like pressing buttons
    You seem to be conflating my position with other camps. I do like pressing buttons at the rhythms, densities, and ranges enjoyable to me, but that range (or total button count) is only a part of the equation, and my preference falls between certain counts rather than simply seeing more buttons as better (especially if the same affordances could be managed with fewer keys).
    (3)
    Last edited by Shurrikhan; 03-15-2022 at 06:26 PM.

  6. #6
    Player
    hagare's Avatar
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    Cesan Duff
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    Tonberry
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    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    A job that deals has a third the throughput of the second-worst job could be said to have "no" throughput. In that same sense, Enochian, as a button, was "not used" (with any frequency sufficient to warrant a button of its own) except by poorer players.
    I'm sorry.
    My brain seems to be a bit wonky today.
    But can you explain what you're trying to say?

    Is it that Enochian doesn't really mean much because you only press it once and you forget about it.
    Except for the bad players who keep having it fall off?
    And I thought you like pressing buttons
    hmmmm.... a button that you only press once for the whole instance. Like the tank stance button?
    (1)
    Last edited by hagare; 03-15-2022 at 05:19 PM.

  7. #7
    Player
    HyoMinPark's Avatar
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    Hyomin Park
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    Cactuar
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    Sage Lv 92
    Quote Originally Posted by hagare View Post
    I'm sorry.
    My brain seems to be a bit wonky today.
    But can you explain what you're trying to say?

    Is it that Enochian doesn't really mean much because you only press it once and you forget about it.
    Except for the bad players who keep having it fall off?
    And I thought you like pressing buttons
    hmmmm.... a button that you only press once for the whole instance. Like the tank stance button?
    I mean, technically a tank’s stance can be toggled on and off as an encounter deems necessary (e.g., with swaps). So you’re already pressing it more than the one-and-done buttons that were one-and-done in just about every encounter (e.g., any decent BLM and Enochian). Just because a lot of BLMs were bad and let it drop doesn’t make your argument valid. You can’t use bad play to support this…whatever it is that you’ve been going on about for a while now.


    On topic: I’ve always been against the idea of combo consolidation on the basis that I don’t believe it would be an optional thing in this game, or a preference one could toggle on or off. I think they would implement it across the board, and I spam one button enough as it is on healers that I’d prefer to keep my multiple button presses for other jobs. If it were an optional setting, I really wouldn’t care if they put it in or not.

    Playing on a controller, pressing X > circle > triangle > X > circle > weave in that up D-pad > etc. just feels more engaging to me than holding my controller in one hand and hitting X over and over again (a la my healer “rotation”). I think that some consolidation could be fine: things like consolidating AST’s Draw/Play and Minor Arcana/Crown Play is fine, making more “proc” toggle abilities like just turning Burst Shot into Straight Shot/Refulgent Arrow is also fine. But I don’t really want to see mass consolidation. I also just don’t think they would fill in the empty space with a bunch of interesting abilities or oGCDs.
    (0)
    Last edited by HyoMinPark; 03-16-2022 at 08:39 AM.
    Sage | Astrologian | Dancer

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  8. #8
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    That said, it's really time we got back to the larger topics:
    • Can combo-consolidation be a QoL option (i.e., one that is not banked upon as a means, by itself, of avoiding whatever button counts the devs seen as a reasonable ceiling)?
      I've made the case that yes, it could be, so long as the same push for consolidation insists on its being an option, but I am wholly open to contrary evidence.
    • If it can be an option, should that option be allowed to those who'd want it?
      Likewise, I've made the case that consolidating combos is a trade-off; some would prefer the button-efficiency of taking it while others prefer the tactile cues of the current system.
    • Is it worth considering other ways of increasing efficiency and buttonflow-based engagement?
      If those are positives of allowing for or barring consolidating, how else might we pursue those benefits? And, is there enough to be had in either direction to be worth talking about or holding the job kits to harder scrutiny (in regard to buttonflow and button efficiency) for?
    (2)
    Last edited by Shurrikhan; 03-15-2022 at 05:46 PM.

  9. #9
    Player
    ForteNightshade's Avatar
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    Kurenai Tenshi
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    Paladin Lv 100
    Quote Originally Posted by hagare View Post
    huh. Decent BLM didn't use enochian. You learn something new every day.

    1222111112?
    I wonder what your rotation's like xD
    Because if you're being real, you will always be moving your fingers across different keys.
    an example. 1>2>1>3>4>1>5>1>c1> and so on and so on.
    You won't just be pressing the 3 GCD combos alone. Ever.
    Eh, it'll happen anyway. Somehow or the other.
    With every expansion, streamlining will happen.
    It happened before, it's happening now and it'll most definitely happen again.
    ... What? Seriously. What... are you even going on about here?

    I just laid out my rotation if combos were condensed on Dragoon. You'd have two "sets" of True Thrust, one leading into Disembowel; the other into Vorpal Thrust and so forth. This equates to the 1222111112 key press sequence I mentioned. Whereas currently, I press 1 -> ALT2-4 > 4 > 1-4 > Alt 4. Put simply, I'm pressing four buttons and a modifier instead of the same key four times.

    They still have several other buttons that can be pruned or AoE equivalents that have even less reason to be on a separate button. So no, it really won't happen. Look at Dragoon this expansion. It got one button which replaced the one they removed. Every other skill was an animation update.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #10
    Player
    hagare's Avatar
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    Cesan Duff
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    Tonberry
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    Dragoon Lv 90
    Quote Originally Posted by ForteNightshade View Post
    ... What? Seriously. What... are you even going on about here?

    I just laid out my rotation if combos were condensed on Dragoon. You'd have two "sets" of True Thrust, one leading into Disembowel; the other into Vorpal Thrust and so forth. This equates to the 1222111112 key press sequence I mentioned. Whereas currently, I press 1 -> ALT2-4 > 4 > 1-4 > Alt 4. Put simply, I'm pressing four buttons and a modifier instead of the same key four times.

    They still have several other buttons that can be pruned or AoE equivalents that have even less reason to be on a separate button. So no, it really won't happen. Look at Dragoon this expansion. It got one button which replaced the one they removed. Every other skill was an animation update.
    heh. Kaiten
    (1)