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  1. #121
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,614
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kohl View Post
    Why having the OPTION to simplify linear combos should be available
    The problem with making it optional is it won't stay optional. At least not in a functional sense. The dev team isn't going to design a whole system specifically for combo consolidation only to also prune out old abilities. So for players who dislike combo consolidation, they'll eventually be forced into it as new buttons are added and none are removed.

    You also list a lot of false assumptions. Button bloat has nothing whatsoever to do with tanks or healers having a single combo/button. They're intentionally designed to be simplified for perceived accessibility. What will happen is tanks will just be reduced to spamming 1111111111111 ala Healers for the vast majority of encounters.

    Quote Originally Posted by Ronduwil View Post
    In what world would it happen and be optional? I mean, in theory, it would always be optional: just bind the same action to several buttons and hit them in rotation, but in practice, you'd be considered a bad player for not just using a one-button rotation if it was offered.

    I've never understood this idea that more buttons = smarter gameplay. For me, spotting mechanics and reacting to them is where the clever gameplay lies. More buttons just means that you need to spend more time whacking on a target dummy building muscle memory until doing them all becomes second nature. That's not smart; that's just persistent. Removing buttons isn't "dumbing down" anything. It's just cutting down on the amount of time it takes for players to become proficient with their rotation.
    This is a common, and frankly, irritating misrepresentation of the opposing argument. Nobody is saying 123 is "smarter" or "harder" gameplay. They're saying the feeling of moving their fingers across several keys is more engaging than simply spamming the same one endlessly. Using my own P1S run last night, if Warrior's combo were reduced to a single button, I'd have pressed the 1 key 94 times. It may not seem like much to some but for myself, that feels far more boring. Is 123 harder? Heavens no. But it's something.

    And please don't argue, "they'll be able to add new abilities if they consolidation combos!" Look at Summoner. Just... look at it. They had a new slate to work with; an entirely fresh canvas. Look how many buttons it got. Do you really think they'll give Warrior two full combos or replace the 6-7 buttons Dragoon loses? I guarantee they won't.
    (12)
    Last edited by ForteNightshade; 03-10-2022 at 05:03 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #122
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    337
    Character
    Luna Arcon
    World
    Twintania
    Main Class
    White Mage Lv 100
    The thing you’re looking for is already there ‘pcombo’ addon, it’s what makes this game playable.

    It also has intelligent functions, like baking the continuation moves from GNB into the “main button”. <3
    (3)
    Last edited by Kandraxx; 03-10-2022 at 06:43 AM.

  3. #123
    Player
    Amon-ster's Avatar
    Join Date
    Jun 2019
    Posts
    54
    Character
    Larus Hyskaris
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kohl View Post
    Why having the OPTION to simplify linear combos should be available
    That would be okay if this were a single player game, but it isn't. The thing about "optional" things in MMOs is that they eventually become so dominant that it becomes less of an option and more of a community standard for both players and developers. Players optimize the fun out of video games, and then enforce that standard onto others. It'll just become "meta" to condense all your buttons down to 1 button because it'll cut down on potential errors as you're unlikely to break your combo or to make a mistake. While it's very easy to say "don't listen to the meta, just play what you want" the fact of the matter is that an MMO is a social game with a social community, despite Yoshi's best efforts to make this a single player JRPG. What becomes the community meta will exert pressure on others to conform, either subtly by just seeing a lot of people say that it makes the game much easier and cuts down on mistakes, or directly by being told "How'd you break your combo? Are you not using the button condenser?"
    (2)

  4. #124
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Im glad they changed the GNB gnashing cartridge combo into a single button repeated action , it feels less bloaty , naturally, and much better on the fingers to play using the same keybinds as my other tanks now that its saved me 2 hot bar slots

    I just wish the tanks didnt have the slow as 2.49 recast on most of it skills it feels so dated and clunky despite enjoying the tanks a lot , but that's another topic entirely
    (2)

  5. #125
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izar_Chillen View Post
    Im glad they changed the GNB gnashing cartridge combo into a single button repeated action , it feels less bloaty , naturally, and much better on the fingers to play using the same keybinds as my other tanks now that its saved me 2 hot bar slots

    I just wish the tanks didnt have the slow as 2.49 recast on most of it skills it feels so dated and clunky despite enjoying the tanks a lot , but that's another topic entirely
    That change at the same time made it harder to keep track of which ability you're at in your Gnashing Fang combo.



    2.5 is only the base GCD, Skill Speed reduces it. The 2.5 second GCD exists because you have oGCDs to weave in-between those 2.5 seconds and double weaving oGCDs is actually mandatory on GnB if you want to play it at even just a competent level. Anything below 2 seconds makes it basically impossible to double weave.
    (2)

  6. #126
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absurdity View Post
    That change at the same time made it harder to keep track of which ability you're at in your Gnashing Fang combo.

    I dont find it hard to remember much as it press the button x3 till the combo is over either the default triple or the ShB continuation combo weave so for me i press Shift+D (Gnashing) X3 or Shift_D >Shift+SPACEBAR(Continuation rip tear gouge) in sequnce 3 times


    am i missing some weave thing or its that the 90 skill i havnt got yet?
    (1)
    Last edited by Izar_Chillen; 03-10-2022 at 08:54 AM.

  7. #127
    Player
    Kohl's Avatar
    Join Date
    Jun 2018
    Posts
    100
    Character
    Kohl Grimalkin
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ForteNightshade View Post
    You also list a lot of false assumptions. Button bloat has nothing whatsoever to do with tanks or healers having a single combo/button.
    You're assuming something I didn't say. I never claimed that was a cause, I simply stated that it would make room without increasing the number of buttons.

    Quote Originally Posted by ForteNightshade View Post
    This is a common, and frankly, irritating misrepresentation of the opposing argument. Nobody is saying 123 is "smarter" or "harder" gameplay. They're saying the feeling of moving their fingers across several keys is more engaging than simply spamming the same one endlessly. Using my own P1S run last night, if Warrior's combo were reduced to a single button, I'd have pressed the 1 key 94 times. It may not seem like much to some but for myself, that feels far more boring. Is 123 harder? Heavens no. But it's something.
    Not assumption, people literally said as much... in this thread, and you just inferred it again in your rebuttal.

    Quote Originally Posted by ForteNightshade View Post
    And please don't argue, "they'll be able to add new abilities if they consolidation combos!" Look at Summoner. Just... look at it. They had a new slate to work with; an entirely fresh canvas. Look how many buttons it got. Do you really think they'll give Warrior two full combos or replace the 6-7 buttons Dragoon loses? I guarantee they won't.
    Again, I didn't say they would do anything, I said it opened a door to more actions without increased buttons. I game on a controller because they give you that option and it makes the game more enjoyable. If they gave me the option to do this I would because it makes more sense on a controller. Other people would want it for different reasons. But the dev team seems pretty keen on giving us a lot of options, especially on things like UI. So I do not share your concerns. I would prefer it as an option and I still want people who don't prefer it to have the UI be how it is good for them.
    (4)

  8. #128
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    I still think combos should only exist on jobs that have some fluidy/mesh with them (monk is a prime example. I'd never ask to remove monk combos because the monk job IS its combos). What I'd rather have are more choices on spenders. If you spent less time having to build resources (in a combo) and could spend more time making intelligent decisions on what to use with said resource then the 1-2-3 in jobs like RPR would feel less like deadair time.

    I am two drinks in, but monk has combos that feel like they should be there while jobs like RPR have combos because they didn't know how else to fill the space between your spenders.
    (2)

  9. #129
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,614
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kohl View Post
    You're assuming something I didn't say. I never claimed that was a cause, I simply stated that it would make room without increasing the number of buttons.
    Yes. But you're still implying the lack of perceived button space was ever a reason to begin with. Like I said, even if they did consolidate combos, they wouldn't add new ones. We'd just have less buttons to press. Several jobs have plenty of space even now. They still don't want to add additional combos on tanks or DPS buttons on Healers.

    Quote Originally Posted by Kohl View Post
    Not assumption, people literally said as much... in this thread, and you just inferred it again in your rebuttal.
    Who in this thread has even insinuated pressing 123 instead of 111 is harder? Even if there were a few, they're a distinct minority yet every time combo consolidation is brought up, several people act as though this is the only reason people have any opposition towards it. Even your own quote essentially dismissing the opposing perspective as being "threatened".

    Quote Originally Posted by Kohl View Post
    Again, I didn't say they would do anything, I said it opened a door to more actions without increased buttons. I game on a controller because they give you that option and it makes the game more enjoyable. If they gave me the option to do this I would because it makes more sense on a controller. Other people would want it for different reasons. But the dev team seems pretty keen on giving us a lot of options, especially on things like UI. So I do not share your concerns. I would prefer it as an option and I still want people who don't prefer it to have the UI be how it is good for them.
    The problem is it will never be optional. They aren't going to design a consolidation system only to then continue pruning abilities. So in the case of say, Gunbreaker. If three new abilities were added, I'm suddenly squeezing for hotbar space because none were removed. So I either have to put these abilities on awkward keybinds or am forced into consolidating combos. Hence why it isn't optional for those of us who dislike it. At least it won't be at some point.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #130
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Thi View Post
    If it happens and it's not optional I'd honestly quit. That would be the last straw in the constant dumbing down of the game for me.
    What is it with mmo players and their button fetish...

    We only got 10 fingers!
    (6)

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