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  1. #241
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by hagare View Post
    huh. Decent BLM didn't use enochian. You learn something new every day.

    1222111112?
    I wonder what your rotation's like xD
    Because if you're being real, you will always be moving your fingers across different keys.
    an example. 1>2>1>3>4>1>5>1>c1> and so on and so on.
    You won't just be pressing the 3 GCD combos alone. Ever.
    Eh, it'll happen anyway. Somehow or the other.
    With every expansion, streamlining will happen.
    It happened before, it's happening now and it'll most definitely happen again.
    ... What? Seriously. What... are you even going on about here?

    I just laid out my rotation if combos were condensed on Dragoon. You'd have two "sets" of True Thrust, one leading into Disembowel; the other into Vorpal Thrust and so forth. This equates to the 1222111112 key press sequence I mentioned. Whereas currently, I press 1 -> ALT2-4 > 4 > 1-4 > Alt 4. Put simply, I'm pressing four buttons and a modifier instead of the same key four times.

    They still have several other buttons that can be pruned or AoE equivalents that have even less reason to be on a separate button. So no, it really won't happen. Look at Dragoon this expansion. It got one button which replaced the one they removed. Every other skill was an animation update.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #242
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LeonKeyh View Post
    I hate the idea of single button combos.

    BUT what I think could be done and would be fairly helpful to kill (some) button bloat on jobs would be an AoE stance.
    Or, just let skills that appear to cleave... cleave. If I were to pick any few random skills from our ST GCD combo actions -- Storm's Eye, Aeolian Edge, Syphon Strike, Chaos Thrust, etc. -- probably one at most would appear not to cleave nearby enemies on the way to its focus target.

    At present, AoE itself is very poorly utilized in this game, especially since Shadowbringers. Our AoE skills replace, rather than complement, all else. That is wasteful.

    Rather than distinct AoE combos, give us a reason to use things like those AoEs even in ST combat. Perhaps even give back physical dps a reason to have a generic resource gauge (MP now) and have those skills instead function as nukes and utility (a "full AoE" that chains from prior, smaller-scale damage being just one such form of that utility, alongside reach, range, armor break, etc.).

    Imagine Doom Spike, for instance, being able to set-distance dash-cleave, at decreasing damage to each further enemy struck (as to tunable as not be too costly for the occasional escape through the boss even while still having significant AoE value).
    Imagine Sonic Thrust being a sort of nuke skill charged by previous among DRG's faster/flurry-esque hits, or Coerthan Tempest actually having something to do with its 'spirit dragon' animations.

    Those would then offer something of value in any setting atop being far more fun in general. Suddenly we far more meaningful GCD options, greater kit depth, and no waste. Yes, that doesn't make room for throwing in more fire-and-forget CDs or shallow AoE | ST oGCD spender choices, but is that even a negative?
    (1)
    Last edited by Shurrikhan; 03-16-2022 at 08:40 AM.

  3. #243
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    From this week's interview:

    - For example, for jobs that are difficult on controller, the number of buttons will be reduced via new settings for action substitutes.

    I really wondered if that meant more button consolidation like Draw + Play being one button, or some of the 1-2-3 combos being consolidated like PVP's... but I thought the wording "settings" was just some rough translation, and someone familiar with the language pointed that it really meant settings.

    The only thing I can think of this is if they made this consolidation an optional settings feature... Which tbh it would be interesting, as people claiming that button consolidation would dumb down things could keep as it is currently.
    (5)

  4. #244
    Player
    Demetri_Delethorn's Avatar
    Join Date
    May 2014
    Location
    Eulmore
    Posts
    214
    Character
    Limited Edition
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    I think button bloat is just artificial difficulty. As a controller user, I'm excited to see what they have in store.
    (3)
    Last edited by Demetri_Delethorn; 04-01-2022 at 06:23 PM.

  5. #245
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ForteNightshade View Post
    ... What? Seriously. What... are you even going on about here?

    I just laid out my rotation if combos were condensed on Dragoon. You'd have two "sets" of True Thrust, one leading into Disembowel; the other into Vorpal Thrust and so forth. This equates to the 1222111112 key press sequence I mentioned. Whereas currently, I press 1 -> ALT2-4 > 4 > 1-4 > Alt 4. Put simply, I'm pressing four buttons and a modifier instead of the same key four times.

    They still have several other buttons that can be pruned or AoE equivalents that have even less reason to be on a separate button. So no, it really won't happen. Look at Dragoon this expansion. It got one button which replaced the one they removed. Every other skill was an animation update.
    heh. Kaiten
    (1)

  6. 04-03-2022 07:21 AM

  7. #246
    Player
    Divinewindx's Avatar
    Join Date
    Jan 2016
    Posts
    34
    Character
    Godric Light
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    I beg, please no.
    (1)

  8. #247
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Demetri_Delethorn View Post
    I think button bloat is just artificial difficulty. As a controller user, I'm excited to see what they have in store.
    As a controller user, I prefer interesting jobs with actual thought needed to master rather than jobs being dumbed down just for the sake of it.
    (5)

  9. 04-08-2022 04:26 PM

  10. #248
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    I come from a game where multiple skills have a chain skill followed right after (Aion). If they want to decrease button bloat, that's one way to do it, but also gives room for more skills to be implemented, otherwise looking at the direction they're going on now, gonna feel like skills will be obtainable every 10-15 levels going from 7.0 forward. I think adding chain reaction like in PvP mode is a better solution, rather than removing skills altogether.
    (0)

  11. #249
    Player
    24spencer's Avatar
    Join Date
    Apr 2018
    Location
    lima lo limearita
    Posts
    71
    Character
    Djar Trovasch
    World
    Behemoth
    Main Class
    Gladiator Lv 100
    It's adorable that you guys think they're actually going to add something to replace the 1-2-3 when they merge the combos, because if they made this change they would merge the combos and replace the missing buttons with nothing, like they always do.
    (1)

  12. #250
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    One of the things that it's talked about with regards to adding more skills to Healer Dps kits is the addition of 1-2-3 combos.

    And it's not a well recieved idea, for the same reason consolidated unbranching 1-2-3 combos wouldn't really change how DPS classes are played. You just still hit one key after the other. In terms of game mechanics there is absolutely no change. In terms of manual output of commands it takes a smidgeon of effort from the part of the player to keep track of which part of the combo they are in, but other-wise there isn't any meaningfull decision making or strategy in it.

    That's why most healers reject the 1-2-3 combo idea as a way to make their DPS kits more interesting. It's because it ultimately changes nothing, being consolidated or otherwise.
    (3)

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