All I look for does it have housing you can upgrade the looks to, is there crafting and, is there any forced pvp. I don't give care about hard core content just fun factor. I see FFXI still going
All I look for does it have housing you can upgrade the looks to, is there crafting and, is there any forced pvp. I don't give care about hard core content just fun factor. I see FFXI still going
fffxiv been fine before this game got hyped up. so stfu.
You have to cater to everyone to some extent the game needs all types to thrive. Players aren't static either a casuals become hardcore. Hardcore players become casuals. People have lives and play around them. You need some complex jobs/content, and some simple jobs/content. This whole casual, midcore, hardcore framework is flawed thinking, coumter productive, and just hurts the community.
WoW died because it became more of a second job than actual fun, the chores in the game are just boring, the limitations , the time gating, ignoring feedback thats what killed wow. WoW does not cater the casual player base and wow is not casual friendly game.Guess what, the majority of your playerbase is midcore. Not casual players who have a panic attack when they need to use more than three buttons on their hotbars. Not hardcore players who clear the tier in 16 hours.
Square Enix is on the same trajectory as Blizzard. The sad thing is that the playerbase refuses to see this because of all the blind hype, and this same thing happened in WoW - people couldn't fathom the thought that WoW could be getting worse.
I believe most midcore players will be happy with healers that can do more than two button rotations, for example. People do have brain cells in this game.
FF14 is clearly not catering to the world prog players. So the problem really is the incessant catering of casual players. This will eventually lead to FF14's decline, when you adjust content schedule and delivery to cater to the lowest common denominator, making the traditional midcore crowd dissatisfied and leave. Only reason this is obfuscated is because of all the influx. This game right now is full of new players that have no understanding of the game and have barely participated in the game for more than a tier. And even then I know plenty of WoW players who have quit after literally just one tier because the drought is even worse than in WoW.
People mock WoW's peaks and falls between expansions, but FF14's drops are bigger, sometimes by 50%.
In Germany there wasn't so much marketing for Shadowlands. I guess, the players had the hope, that after the disappointing BfA the devs would learn and put more effort into the game. And yes, there was more effort but they pushed the completely wrong and not so funny things. More stacked systems, more borrowed power, more grind and all the things were connected in a crazy manner. As a player you hit a wall of endless grind and artificial and abstract complexity.
So i stopped playing it.![]()
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Cheers
When you see the Jailer's ending of his story arc as well as the obliteration of EVERY decent character WoW had, its easy to see how the choke of the game occured.
Ummm...no.
The MAJORITY of players are casual. The SMALL group of "hard-core serious gamers" are the minority. When I am in a pug in some dungeon, the group is generally courteous and tries their best. A wipe can be hilarious if you don't suffer from excessive stress brought on by denial of an immediate win every time. I would rather play with a nice person who tries their best and learns as they go, than a self-entitled, anti-social psycho who rage quits because someone dared not get a mechanic perfect. These are not fun people to be around and one can envision their rage as they scream at their poor mothers for opening their bedroom doors during said rage session.
As far as Wow goes, that game was very successful for years. It just got old. Not because it didn't cater to the Redbull gulping, angst-filled teenagers, but because it's time was over. We moved on.![]()
From a business standpoint; profitable with a consistently growing player base.
From my point of view; fun to play with continuously expanding content and a community I enjoyed interacting with. It's always had everything I want in an MMO, which hasn't been the case for any others I've played. Even when I've taken a break from gaming, XIV's the one I've always come home to. Not everything's been Rainbows and Moogle Poms, but the game's (ARR on) always been good enough that the player base has been sufficient to keep it from being a niche game played only by the most hardcore/dedicated fans.
I think many people who've come to XIV in the past couple of years have the outlook that a game's "fine" only if it's the biggest, best, and brightest of the whole lot. XIV may have lived in the shadow of WoW for the majority of its time, but the game's always been "fine" from day 1 of ARR.
Someone counted the amount of sentences the Jailer had and it was 40.
And almost EVERY single one ( tbh it might actually be every single one ) was a generic '' foolish mortal '' styled line.
Wow, what great writing from a 68.7 billion dollar company.
I know some people get really touchy about saying that devs should get fired, I do understand it to some extent and in most cases I think that people calling for others to lose their job isn't right.
But at some point I think it becomes clear that some people are completely hopeless to the point that yes they should get fired.
This is how it is in every other industry if someone screws up enough they get fired, no one is entitled to a job as a writer for a big IP like Warcraft they have to actually earn that position and trust and if they can't then yes they should get replaced.
There's a lot of weird stuff like this when it comes to gaming in particular, the way devs behave online especially is a good example too.
In basically any other industry they'd get fired if they behaved like complete garbage to their own customers with their employeer in their Twitter bio.
But for some reason it's tolerated in the games industry.
I hate corporate America and that entire culture but at the same time there's also a base level of professionalism that is fair to expect and some really common sense stuff.
Like that if you can't do your job and it's essentially universally agree'd that you're completely hopeless then you probably shouldn't be in that position, and also that you don't antagonize the customers.
But for some reason gaming is like a kindergarten for adult children who just get to kinda do whatever they want.
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