Quote Originally Posted by Yeol View Post
Strongly disagree. Everyone has high responsibility yes, but they are not equal. The number of times where if a healer was late to a stack = wipe V.S when a dps is late to a stack. The healer can calculate that there will be 1 player missing and adjust their healing to save the run.
You are vastly overstating the importance of healers. I'll use P3S for example sake. During adds, tanks can survive the big birds provided they have enough CDs going in, especially Warrior. At worst, they can invuln and the group adjust accordingly for Flames of Asphodelos later. It's a tall order but entirely doable. If a tank dies, the run is all but over. While melee can tank those same birds, they take significantly more damage. And this assumes they're even able to get aggro in the first place since if the other tank is second, it's ridiculously hard to pull off them.

Likewise, during Fountain of Fire, a tank can, theoretically, disengage and take the towers themselves should a healer die. They don't even take half their HP bar and something like Equilibrium heals for 150k. Healers, on the other hand, can't, as once they have the tower debuff, they won't be able to bait a bird.

Now to be fair, in both these scenarios it's far more likely to cause a wipe regardless of who dies. Even a DPS loss can snowball with adds, though that's largely because everyone holds back on them. Nevertheless, the point still stands healers are not nearly as invaluable as you're insinuating. It largely depends on the fight and mechanic. In general, healers do keep the fight going for longer but that responsibility isn't nearly enough to justify how pathetically lacking their kit is. Nor are they miles ahead in this capacity.