It assumes I was not clear with my post. I’m mainly talking about Savage and Ultimate content. So any dungeon/trial examples don’t work on what I said.

When progging a harder fight, healers have to keep the fight going for as long as possible to see more mechanics. And I always go with the mentality that it is recoverable until we try everything and can’t go any further. This is easier said than done.

I clearly said, that if you have bad healers prepare for 50% of your wipes to be due to healer mistakes. Not that 50% of wipes are caused by all kind of healers.

Example: Healing too early or too late. This easily causes wipes in high end content. And plenty of them.