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  1. #1
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yeol View Post
    One thing that always comes to my mind is healers' responsibility. Healer death is far more punishing than tank/dps death. Hence why (I believe) they are trying to minimize job complexity in order to minimize the number of mistakes healers make.

    In a perfect scenario, healers have the easiest job. However, anything other than perfect and healers have the heaviest weight to bear. They have to react fast to other people's mistakes (Including their co-healer mistakes) while keeping encounter mechanics in mind.

    If you play with bad healers, your prog will be slow. 50% of wipes/deaths will be due to healers' mistakes. Healers are the ones fixing other peoples' mistakes and try to keep the pull going for as long as possible until it becomes unrecoverable. Can't do that when your healers are bad.

    Still with all that said, I don't think healers should be this simple. I miss HW healers.
    With all due respect, this is BS.

    Here's a few examples of the top of my head:

    A healer may have a co-healer- so a healer death may be a temporary glitch
    A healer dies and the party includes a DPS with a raise - healer can get back up (not always, but it is possible)
    a healer dies, tank and the party continues on their merry way - depending upon the dungeon, entirely possible

    Tank dies, depending on the dungeon, group continues at a much slower pace

    Further, much of what you said isn't even realistic. Healers can 'fix other people's mistakes" however only up until a certain point. If someone insists upon collecting too many stacks, they will die. I could also point to DR, if someone goes into that with the attitude that healers will fix their mistakes- it doesn't work that way- miss 2 avoidable mechanics (in normal mode) and you die.

    Finally, throwing out that '50% of wipes deaths are due to healer mistakes" - where did you get that from? Because if it can't be backed up it doesn't really help your argument, and that is what got healers into this position.
    (14)

  2. #2
    Player
    grinkdaboy's Avatar
    Join Date
    Dec 2018
    Posts
    852
    Character
    Viktor Fontaine
    World
    Balmung
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by IDontPetLalas View Post
    With all due respect, this is BS.

    Here's a few examples of the top of my head:

    A healer may have a co-healer- so a healer death may be a temporary glitch
    A healer dies and the party includes a DPS with a raise - healer can get back up (not always, but it is possible)
    a healer dies, tank and the party continues on their merry way - depending upon the dungeon, entirely possible

    Tank dies, depending on the dungeon, group continues at a much slower pace

    Further, much of what you said isn't even realistic. Healers can 'fix other people's mistakes" however only up until a certain point. If someone insists upon collecting too many stacks, they will die. I could also point to DR, if someone goes into that with the attitude that healers will fix their mistakes- it doesn't work that way- miss 2 avoidable mechanics (in normal mode) and you die.

    Finally, throwing out that '50% of wipes deaths are due to healer mistakes" - where did you get that from? Because if it can't be backed up it doesn't really help your argument, and that is what got healers into this position.
    there are quite a few mechanics in this raid tier that require both tanks to be alive for, off the top of my head there are tank tethers that have to be taken, and in p4s p2 there is bloodstake which targets 1st and 2nd aggro, and if a tank isn't one of them you will die like a dog
    (0)

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by grinkdaboy View Post
    there are quite a few mechanics in this raid tier that require both tanks to be alive for, off the top of my head there are tank tethers that have to be taken, and in p4s p2 there is bloodstake which targets 1st and 2nd aggro, and if a tank isn't one of them you will die like a dog
    In P3S the adds also attack the second in aggro.
    I've died so many times before because the Tank died and then either I just get nuked by them before they're ressed or the Tank doesn't provoke back.
    (1)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kolsykol View Post
    In P3S the adds also attack the second in aggro.
    I've died so many times before because the Tank died and then either I just get nuked by them before they're ressed or the Tank doesn't provoke back.
    To add to this: P2S Coherence requires one tank alive to take the tether + first blast, and the second tank to be standing in front of the party for the second Wild Charge hit. Any other role taking the brunt of that hit is going to get flattened.
    (0)
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