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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Am I the only one concerned they will somehow make Dark knight even shitter given the track record of their "reworks" being worse or more boring than before?
    (7)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Am I the only one concerned they will somehow make Dark knight even shitter given the track record of their "reworks" being worse or more boring than before?
    No, but I think the majority opinion is that DRK's dipped about as low as it can in terms of depth, so the risk is minimal compared to potential gains.
    (10)

  3. #3
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Am I the only one concerned they will somehow make Dark knight even shitter given the track record of their "reworks" being worse or more boring than before?
    I'm going into this expecting them to completely miss the mark while trying to half-ass things. For example:
    • Living Dead: Remove the death penalty bullshit and the early cleanse, no other changes. Ends up still being a worse Holmgang since it will have a minute extra cooldown with the "benefit" being that you can precast it.
    • Blood Weapon: Duration increased to 11s. I straight up expect them to completely miss the mark here since 11s will provide a big enough buffer to catch five Weaponskills. It would even allow for five Spells, but the timing will be so tight we're back to the whole "a tiny bit of ping screwed me out of my fifth GCD on Blood Weapon." I'll honestly be amazed if they think to give it stacks since they clearly forgot going into EW and ignored the idea for multiple patches so far.

    Anything beyond that strikes me as hopium. That's how little I think of the Job Design team and the amount of fucks they give for DRK. Yoshi-P can sit there and say "we're listening to feedback" and "we play our own game" but I'm not gonna trust a dev team that came up with Enhanced fucking Unmend.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Beddict View Post
    I'm going into this expecting them to completely miss the mark while trying to half-ass things. For example:
    • Living Dead: Remove the death penalty bullshit and the early cleanse, no other changes. Ends up still being a worse Holmgang since it will have a minute extra cooldown with the "benefit" being that you can precast it.
    • Blood Weapon: Duration increased to 11s. I straight up expect them to completely miss the mark here since 11s will provide a big enough buffer to catch five Weaponskills. It would even allow for five Spells, but the timing will be so tight we're back to the whole "a tiny bit of ping screwed me out of my fifth GCD on Blood Weapon." I'll honestly be amazed if they think to give it stacks since they clearly forgot going into EW and ignored the idea for multiple patches so far.

    Anything beyond that strikes me as hopium. That's how little I think of the Job Design team and the amount of fucks they give for DRK. Yoshi-P can sit there and say "we're listening to feedback" and "we play our own game" but I'm not gonna trust a dev team that came up with Enhanced fucking Unmend.
    I'd... actually be fine with both of those, though I'd like then to at least see some small further advantage on LD that makes the precast actually worth something. I wouldn't be okay with that being the end of the changes, since our sustain would still be a noticeable issue (and Oblation still laughable), but I wouldn't mind just getting an effective 10.5s duration, enough for 5 hits, on Blood Weapon over continuing a trend towards any and all durations being given massive leniency.
    (2)