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  1. #41
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Dragon kick is the coolest move Monk has so all is in order

    they would probably just move the potency to opo opo doesn't change the rotation at all but kills the healer gameplay for monk
    (0)

  2. #42
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kazimere View Post
    $100 says the positional doesn't come back. It'll lose some potency. They'll either give the potency to SP, or not give it back at all, which is fine by me cause they shouldn't have buffed monk in the first place.
    obviously positionals won't return and they will just tweak the potency but I just find it hilarious that when they removed the potency they didn't foresee the players spamming one button. Positionals were literally there in the first place to prevent that from happening, as you lose potency if you don't hit it correctly but now, its 320 from anywhere on the boss. Not to mention if you have a DNC partner...
    (4)

  3. #43
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Marxam View Post
    Positionals were literally there in the first place to prevent that from happening, as you lose potency if you don't hit it correctly but now, its 320 from anywhere on the boss. Not to mention if you have a DNC partner...
    Yes and no, it's not solely the lack of positionals that caused this but it is related. It's the result of bringing Bootshine and DK's potency too close together, Chakra tying its acquisition to crit RNG and downtime being largely inconsequential because there's literally nothing to do outside of RoF/PB.
    (2)

  4. #44
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Navnav View Post
    Like seriously, who the heck are you? The game itself is great for the story. The actual mechanics and overall class deisng is shambolic and boring. Too repititive and unrepsonsive, REALLY noticeable in modes meant to show off skill (pvp). The game can be good, but it would need a whole new engine and netcode.
    Who I am don’t matter, I just hope you remembered the old comments you made from many MnK threads.
    Or are you the type that always forget what you were saying ?
    Are you still playing MNK these days ?
    You said you liked the current MnK so much.

    Don’t run away from what you said.
    (4)

  5. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Nerf Dragon Kick potency by 20. Buff True Strike potency by 20. Buff Elixir Field potency by 40 if need be.
    (2)

  6. #46
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Nerf Dragon Kick potency by 20. Buff True Strike potency by 20. Buff Elixir Field potency by 40 if need be.
    I'd be one to call just a nerf to Dragon Kick and that's all. Monk honestly didn't deserve a buff and they got a Phantom Rush buff. I'm sure most rational monk mains were like, "Didn't need it but thanks I guess."
    (1)

  7. #47
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,075
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Easy tweak to fix it just move some potency off dk and pop ot elsewhere. So many salty at monk having gotten a buff and idk why they seem to take it as a personal insult.
    (3)

  8. #48
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Easy tweak to fix it just move some potency off dk and pop ot elsewhere. So many salty at monk having gotten a buff and idk why they seem to take it as a personal insult.
    No one is salty but many questions SQEX decisions. It received a buff when it was already one of the best jobs.
    MNK is simply slightly too high.

    Remind yourself it has one of the best movement tool and survival support. Among the melees, only RPR has survival support and it was nerfed.
    What's the point of even thinking about picking Samurai?

    You can nerf Dragon Kick and MNK will still remain a very good job.
    (0)

  9. #49
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CKNovel View Post
    No one is salty but many questions SQEX decisions. It received a buff when it was already one of the best jobs.
    MNK is simply slightly too high.

    Remind yourself it has one of the best movement tool and survival support. Among the melees, only RPR has survival support and it was nerfed.
    What's the point of even thinking about picking Samurai?

    You can nerf Dragon Kick and MNK will still remain a very good job.
    It's not like it's the 1st time SE screwed up with MNK, the entirety of SB was a testament to that. Between the Slow effect on Riddle of Fire and then the change to Perfect Balance that gave birth to the Tornado Kick rotation later on in the expansion, it's every clear that MNK is not one of their best thought out jobs and it's not as though Mantra wasn't also nerfed in the past with the justification being to make Nature's Minnie on BRD better by extension since BRD was absolute garbage in ShB.
    (0)

  10. #50
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    It's not like it's the 1st time SE screwed up with MNK, the entirety of SB was a testament to that. Between the Slow effect on Riddle of Fire and then the change to Perfect Balance that gave birth to the Tornado Kick rotation later on in the expansion, it's every clear that MNK is not one of their best thought out jobs and it's not as though Mantra wasn't also nerfed in the past with the justification being to make Nature's Minnie on BRD better by extension since BRD was absolute garbage in ShB.
    Perfect Balance wasn't changed to birth the TK rotation. The TK rotation was afforded by the change to Wind Tackle -> Riddle of Wind and (in part, by RoF's slow giving room for double-weaves for higher-ping players and triple-weaves for low-ping players -- TK, FoW, WT, <GCD>, RoW...).

    And it's worth noting that RoF's damage buff was huge for its time, plenty worth its effectively sacrificing GL's speed bonus to more than double its damage bonus over high-oGCD-potency periods, and offered ways to resync rotation for future bursts.

    Late Stormblood Monk was odd, but far from awful, be that in performance or play.
    (0)

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