Dragon kick is the coolest move Monk has so all is in order
they would probably just move the potency to opo opo doesn't change the rotation at all but kills the healer gameplay for monk
Dragon kick is the coolest move Monk has so all is in order
they would probably just move the potency to opo opo doesn't change the rotation at all but kills the healer gameplay for monk
obviously positionals won't return and they will just tweak the potency but I just find it hilarious that when they removed the potency they didn't foresee the players spamming one button. Positionals were literally there in the first place to prevent that from happening, as you lose potency if you don't hit it correctly but now, its 320 from anywhere on the boss. Not to mention if you have a DNC partner...
Yes and no, it's not solely the lack of positionals that caused this but it is related. It's the result of bringing Bootshine and DK's potency too close together, Chakra tying its acquisition to crit RNG and downtime being largely inconsequential because there's literally nothing to do outside of RoF/PB.
Who I am don’t matter, I just hope you remembered the old comments you made from many MnK threads.Like seriously, who the heck are you? The game itself is great for the story. The actual mechanics and overall class deisng is shambolic and boring. Too repititive and unrepsonsive, REALLY noticeable in modes meant to show off skill (pvp). The game can be good, but it would need a whole new engine and netcode.
Or are you the type that always forget what you were saying ?
Are you still playing MNK these days ?
You said you liked the current MnK so much.
Don’t run away from what you said.
Nerf Dragon Kick potency by 20. Buff True Strike potency by 20. Buff Elixir Field potency by 40 if need be.
I'd be one to call just a nerf to Dragon Kick and that's all. Monk honestly didn't deserve a buff and they got a Phantom Rush buff. I'm sure most rational monk mains were like, "Didn't need it but thanks I guess."
Easy tweak to fix it just move some potency off dk and pop ot elsewhere. So many salty at monk having gotten a buff and idk why they seem to take it as a personal insult.
No one is salty but many questions SQEX decisions. It received a buff when it was already one of the best jobs.
MNK is simply slightly too high.
Remind yourself it has one of the best movement tool and survival support. Among the melees, only RPR has survival support and it was nerfed.
What's the point of even thinking about picking Samurai?
You can nerf Dragon Kick and MNK will still remain a very good job.
It's not like it's the 1st time SE screwed up with MNK, the entirety of SB was a testament to that. Between the Slow effect on Riddle of Fire and then the change to Perfect Balance that gave birth to the Tornado Kick rotation later on in the expansion, it's every clear that MNK is not one of their best thought out jobs and it's not as though Mantra wasn't also nerfed in the past with the justification being to make Nature's Minnie on BRD better by extension since BRD was absolute garbage in ShB.No one is salty but many questions SQEX decisions. It received a buff when it was already one of the best jobs.
MNK is simply slightly too high.
Remind yourself it has one of the best movement tool and survival support. Among the melees, only RPR has survival support and it was nerfed.
What's the point of even thinking about picking Samurai?
You can nerf Dragon Kick and MNK will still remain a very good job.
Perfect Balance wasn't changed to birth the TK rotation. The TK rotation was afforded by the change to Wind Tackle -> Riddle of Wind and (in part, by RoF's slow giving room for double-weaves for higher-ping players and triple-weaves for low-ping players -- TK, FoW, WT, <GCD>, RoW...).It's not like it's the 1st time SE screwed up with MNK, the entirety of SB was a testament to that. Between the Slow effect on Riddle of Fire and then the change to Perfect Balance that gave birth to the Tornado Kick rotation later on in the expansion, it's every clear that MNK is not one of their best thought out jobs and it's not as though Mantra wasn't also nerfed in the past with the justification being to make Nature's Minnie on BRD better by extension since BRD was absolute garbage in ShB.
And it's worth noting that RoF's damage buff was huge for its time, plenty worth its effectively sacrificing GL's speed bonus to more than double its damage bonus over high-oGCD-potency periods, and offered ways to resync rotation for future bursts.
Late Stormblood Monk was odd, but far from awful, be that in performance or play.
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