Quote Originally Posted by Raoabolic View Post
I mean, the original post was to laugh at the fact that someone said that SE is slowing down for polish while those that have been here for a while have seen less and less polish in the game while at the same time we are getting less and less content per patch. Also, that live letter where they wheeled out the big chart to show how much the game has grown was funny. Half of the list was "more dialogue and story", i'm sorry but bragging about a lot of words in a video game is the equivalent of a high school paper that is double spaced and full of padding. Sure, it's a lot of paper but you only have around 7-9 sentences per paper. Some say we are getting quality over quantity but I say we are getting neither.
They can slow down for whatever reason they wish, to be frank. As it stands this expansion stands to release the most variety in content. Whether said content actually meets the bar of what players would deem interesting is an entirely different argument. They've had many failed attempts at trying to push content in the past. E.g. Diadem in HW. I don't even want to know how much time and resources they've wasted just trying to force it onto people.

Equally, bragging about the number of dungeons is just as much of a vein effort. Beyond the 1-time experience people encounter with them people then only really grow to treat them as a means to an end for players getting their weekly tome cap for gear upgrades. Given the other areas of content we've seen such as DR/DRS, Dalriada, and Castrum Lacus Litore, Ocean Fishing and Ishgard Restoration, I find it a fairly good trade-off. Depends entirely on the scope of what you actually deem content and what you do not.

The issue with this game isn't really the amount of content have (nor the quality of it, personally - But that's subjective). It's just the simple fact that they've elected to take a route of designing content which for many intents and purposes could be deemed as one off experiences with very little replay value, and the key here is the replay value. There's very little point in them just going far and wide with their content if they cannot nail that down, at the very least.