Quote Originally Posted by kaynide View Post
Except (as I said), treasure maps are cakewake/faceroll easy, but not guaranteed to pop, nor are you rewarded for skill of clearing a fight as it’s entirely random whether you even make it to the end.

…also there is no dungeon to traverse in the actual BCNM itself… that’s not something I was talking about at all.
RNG is what takes the place of whatever difficulty you're referring to with the BCNM's. Maps also reward items and gil just for opening the chests even w/o a portal, while BCNM's in FFXI you could walk away with diddly squat for the amount of time spent, and a lot lighter with your seals.

I brought up traversing a dungeon because this is what you have to do to get to a BCNM in most cases. Unprepared groups that don't over level the dungeon might not even make it to the BC, let alone fight the monster(s) within it. As a former FFXI player back in the 2002 to 2007 era, I remember how ridiculously frustrating that was. Getting groups together for it, agreeing on the loot distribution, shouting for teleports to the nearest crag. What players put themselves though for the Utsusemi: Ni ninja scroll definitely could not be healthy long term. And while I know many of those things improved after I left the game, it remains a system that would not work in FFXIV. Players simply will not put forward that kind of time for rewards they are not guaranteed.