Hopefully the next caster will be a dot mage. My head cannon is Geomancer will be like a baby between 3.X scholar/summoner and shaman from WoW with placeable totems that buff or debuff.
Hopefully the next caster will be a dot mage. My head cannon is Geomancer will be like a baby between 3.X scholar/summoner and shaman from WoW with placeable totems that buff or debuff.
The devs hate DoTs more than they hate positionals, unfortunately.
While most jobs are better off without them (namely DRK and WAR lol), I don't think abandoning them altogether will be a net positive. But it's just the direction the game seems to be going.


Living Shadow is essential a dot so DRK still has one
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Maybe one of them hated Ballad. Cause you have to use less of it now because the last 15 seconds of it can’t beat the last 15 seconds of Paeon.


I suspect that they removed dots in part due to issues with max number being hit. Since ARR i frequently found when i played SMN that my dots wouldnt go onto targets in Alliance raids or the big fates simply because they had met a max counter. This seems to have lessened in SB when they started ditching dots. But i assume there isnt a work around so they decided to strip dots from classes. That said, I do think a true dot based class would be really good. Summoner never really worked as one because it was constantly torn between those who wanted a dot focus and those who wanted a summon focus. Given SMN a Summon focus and then creating a class that is dot focused is the right apprech IMO.




This was the exact reason they removed them. SMN's main damage (fester) was tied to their dots on target, Bard as well IIRC (Sidewinder).I suspect that they removed dots in part due to issues with max number being hit. Since ARR i frequently found when i played SMN that my dots wouldnt go onto targets in Alliance raids or the big fates simply because they had met a max counter. This seems to have lessened in SB when they started ditching dots. But i assume there isnt a work around so they decided to strip dots from classes. That said, I do think a true dot based class would be really good. Summoner never really worked as one because it was constantly torn between those who wanted a dot focus and those who wanted a summon focus. Given SMN a Summon focus and then creating a class that is dot focused is the right apprech IMO.
In a 24 person raid? You hit the debuff / dot cap on every single boss (64). There was no priority. So summoners frequently lost damage because they couldn't get dots on target.
I think it was Stormblood where the vast majority of DoTs were removed from pretty much everyone.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]





The irony of SMN being the reason they were vastly removed is in the fact that now it has zero DoTs and is basically a completely different job.This was the exact reason they removed them. SMN's main damage (fester) was tied to their dots on target, Bard as well IIRC (Sidewinder).
In a 24 person raid? You hit the debuff / dot cap on every single boss (64). There was no priority. So summoners frequently lost damage because they couldn't get dots on target.
I think it was Stormblood where the vast majority of DoTs were removed from pretty much everyone.
Sidewinder they changed this expansion to no longer rely on having both DoTs applied for potency (Shadowbite as well). To be honest, I’d rather more interactivity with the DoTs be added back to BRD. The fact that they’re removing all of the skills that were reliant on them makes me worry they’ll just remove them in 7.0. And then BRD will be even more braindead to play (like it isn’t enough already…).
I think the developers could definitely re-add a couple DoTs back into the game at this point. Giving the healers a second one to manage would at least give us another button to press to break up our Glare/Malefic/Broil/Dosis monotony.
Last edited by HyoMinPark; 03-17-2022 at 01:41 AM.
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Hyomin Park#0055




I'd rather have an attack to build up to or a combo instead of more dots to manage. One is ok, but more than that is just busywork. People don't choose to play as healers so they can be reskinned poison mages, and since there isn't that much to heal, some of the main ways of dealing damage that people enjoy seems like a better option. Bonus points if the combos actually are interrupted by casted heals so newer players learn to prioritize their cooldowns instead of Cure spam.The irony of SMN being the reason they were vastly removed is in the fact that now it has zero DoTs and is basically a completely different job.
I think the developers could definitely re-add a couple DoTs back into the game at this point. Giving the healers a second one to manage would at least give us another button to press to break up our Glare/Malefic/Broil/Dosis monotony.
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Respectfully, I would prefer DoTs to manage, and there have been others who have expressed similar sentiments. Since we are discussing “main ways of dealing damage that people enjoy”.I'd rather have an attack to build up to or a combo instead of more dots to manage. One is ok, but more than that is just busywork. People don't choose to play as healers so they can be reskinned poison mages, and since there isn't that much to heal, some of the main ways of dealing damage that people enjoy seems like a better option. Bonus points if the combos actually are interrupted by casted heals so newer players learn to prioritize their cooldowns instead of Cure spam.
The developers would be far more likely to add a second DoT back (maybe one that can be used in single-target and AOE like Aero III) versus a full-blown combo. That would “be too hard for the baby healers”. Forced combo breaking with casted heals isn’t going to teach anyone anything. People break combos all the time on DPS jobs with them—I doubt it would actually teach healers to prioritize oGCDs over GCD heals.
Build-up attacks technically already exist in the form of Misery—and it’s technically a DPS loss to even do unless there is downtime. Since they have given zero indication they plan to address this, I’d prefer to not have this kind of mechanic added to the other three.
I fail to see how adding something as simple as Aero III to all healers suddenly makes them a discount poison mage.People don't choose to play as healers so they can be reskinned poison mages
Last edited by HyoMinPark; 03-17-2022 at 01:52 AM.
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Hyomin Park#0055
I'd also really love a DOT class. BRD was my favourite DPS but it does feel kinda meh now that none of it's kit relies on the DOTs anymore. It used to feel like a very complete job because everything relied on your DOTs and songs and there were interactions there.
I don't really understand people who say, 'X skill might as well be a normal ability' because those sorts of abilities just seem less interesting whereas with DOTs there's more (even if not loads admittedly) nuance with when you should/shouldn't reapply them. Normal 'Does X damage' skills with longer cooldowns are usually just hit on cooldown regardless of the situation. I've found that I quite like 'upkeep' classes like having continual buffs/dots (especially bard in 4.x). Having said that, I know that the game isn't the best with dots and debuffs so not every job even needs a DOT. But again having 1 or 2 DOT/buff upkeep based jobs is kinda needed because that playstyle's all but died out in FFXIV.
I know it's unlikely to happen, but hopefully they'll undo those DOT related changes to BRD but if not I have thought that Green Mage (from FF Tactics A2) would be a good candidate for a DOT based caster seeing as it's a very debuff oriented class.
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