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  1. #11
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    I agree with this, but I also don't think StriderShinryu is necessarily wrong...just that they are described the paradigm that, as you said, got us into this mess.

    It's just really difficult to fairly and transparently allocate party responsibility when you have, on one side of the spectrum, something with a strict and obvious pass/fail indicator like keeping players alive, and on the other side of a spectrum, something where players are heavily discouraged from discussing any measure of DPS numbers. I don't think it is fair at all, but it is also just easier to blame healers because players are inherently given more data to point fingers at than bad DPS players (this is also why even mediocre tanks can fly under the radar without popping mitigation, because most DPS don't pay attention to the preventative measures, they just pay attention to whether the group wipes).

    And I don't really know how to make it better, because the healers are just kind of the de facto scapegoat that allows the game to be so casual-friendly and "non-toxic." We overcompensate so that players can do practically no damage. And in many cases a lot of those players don't even know they aren't doing enough damage. And they can't know because then we would have DPS-shaming. But boy do I wish I at least had a personal DPS meter so I could at least keep track of my own performance, because I still am never very certain of my tank DPS, at least using the game's native tools.
    some of my comments (not all) will not apply to those people who play with a static and/or usually interested in savage and more difficult content and know what they're doing, however-

    1- we already have buff and debuff indicators- so there is no escaping or arguing with vulnerability stacks, who is using (for example) tank stance, or mitigation, or shroud, or any number or DPS enhancements.
    2- we can already see who gets aoe heals, and who is does not, usually because they are never in in range
    3- We can already tell if something is taking an abnormally long time to die, usually because some CD is up again..and again..and again.

    None of the above require some that which can not be named measurement meter. it is in the UI (not that I am against personal use of said meter, the contratry0 .

    Blaming healers is both laziness and scapegoating, due to many factors, whether you want to point to long-kept historic stereotyping of healer roles, or SE insisting on their particular healer design.
    (2)
    Last edited by IDontPetLalas; 03-04-2022 at 11:44 AM. Reason: edited, yes I made that external system more vague