Out of curiosity, what does everyone think the adjustments will be for healers based on the live letter?



Out of curiosity, what does everyone think the adjustments will be for healers based on the live letter?


I'm basing this purely on speculation and a hell of a lot of copium
The way I see it, is that the new Ultimate isn't clearable with certain classes and if I had to guess, WHM is probably really struggling with the new Ultimate. Sure, the heal check might not be THAT difficult but the fact is, WHM's MP economy might not be able to hold it up to a place that SE is comfort with it in its current state. Looking at FFlogs, WHM has to heal the least of all the healers, relying solely on Lilies and the few oGCDs it has, in order to even begin to enter into the same playing field as the other healers in terms of its raid contribution. That might work in an 8 minute Savage raid to cover up its MP economy but an Ultimate fight typically lasts twice that length and since the math has already shown that WHM's MP economy is unsustainable for that long, its performance will obviously show very poorly. Since SE specifically mentioned WHM when talking about job adjustments, the way I see it is that they'll probably end up buffing their MP economy in some way.
Assize being buffed to 10% MP helps but realistically wouldn't be enough on its own.
Reducing the cost of Medica 2 and Cure 2 doesn't really help because just using Glare non-stop is enough to tap out WHM's MP in a long fight so unless they just flat out lower the cost of WHM's healing spells to be cheaper than Glare, it doesn't resolve anything.
They could lower the CD on some of their oGCDs. I'd be surprised if they did because I don't see that happening at all.
Maybe some adjustments to the Lily System? Quicker to build Lilies and/or Misery getting a DPS buff? Possible. Probably the most likely outcome really but I wouldn't put my money on it personally.
Thin Air getting rolled back to its ShB iteration? I see them adding a 3rd charge before that ended up happening, even though that would instantly fix WHMs MP economy on its own since it's literally what broke the camel's back to start with.
IDK, I do feel that WHM (and probably MCH) are currently the weakest class in the game and the Ultimate fight is just highlighting some problem areas that the Devs are just now realizing for themselves, despite our rants about those issues since the very beginning. Not holding out hope that they'll adjust even half of that but, again, it's just my speculations on the matter.
Last edited by Silver-Strider; 03-06-2022 at 02:03 AM.



I’d like to think that WHM will at least get some nerfs on cost of MP and maybe at least some mp buffs to assize and thin air. The changes you mentioned seemed to be widespread thing that most were wanting but… who knows… it might be too much copingway vibes trying to make me believe they will do major changes lol.



I'm not surprised by this instance, but I am disappointed. I guess I'll keep stopping by for things such as housing, story and other fluff, but the combat of this game for anyone that enjoys playing a healer role is depressing, and it doesn't seem that the devs are willing to change any of this.
What is surprising though is the amount of people that shrink all the discussion around this to "oh you want to wreck casual players" (when casual players are the ones that suffer the most from this) "just play harder content" (when clearly this doesn't solve the issue) "you want things to be harder" (when engaging and hard are two very different things). This has been discussed over and over again, and you will still have people telling the healer community that they just aren't giving the proper feedback or acting like anyone criticizing something is part of some sort of hardcore bad guy gang. The community having this stance wouldn't make me sad if this wasn't clearly a vision shared by the developers as well.
A pity, really. I enjoy the aesthetics of the game, but nowadays, it looks like the game is basically only this. Beautiful skills and animations that are extremely shallow when it comes to player skill and synergy. I can't bring myself to enjoy the combat of this any longer. Doing the endwalker MSQ as a healer was one of the worst experiences I ever had in a RPG, I can't even imagine a person trying it from the very beginning until the end.


I don't expect anything major, just highlighting possible adjustments that are easy to do.I’d like to think that WHM will at least get some nerfs on cost of MP and maybe at least some mp buffs to assize and thin air. The changes you mentioned seemed to be widespread thing that most were wanting but… who knows… it might be too much copingway vibes trying to make me believe they will do major changes lol.
Buffing Assize and Misery's potency both help to address MP and Damage on WHM so are likely to happen. Anything beyond that is extra



If nothing else, we might see more excitement in PvP. I'm cautiously optimistic about their mention of adrenaline rushes for each job (wouldn't that be a hoot?), but this is where my hope lies for actual gameplay for healers, sadly.
It's true; house decorating is where my AST shines most, these days. So much complexity, so many decisions, the tiny little tweaks to get everything just right...
It's so freeing.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




